[-empyre-] "Chindogu" and re-design
Kevin Hamilton
kham at uiuc.edu
Sat Nov 28 03:04:19 EST 2009
Thanks, Ricardo and all. I'm very happy to learn of the old CAE
project - I'd never come across that one! - and I'm also provoked by
Margarete's introduction of the pataphysical here.
But my concerns, triggered by Machiko's mention of how Chindogu have
been received in interaction design programs, perhaps link with
Trebor's thread, and the subjects of the recent conference.
That is - What is the function of the ludic in a system where desire,
pleasure, and delight is wholly individuated (as compared to the
collective function of non-modern/pre-modern festival/ritual)? More
importantly, how is individual participation in the ludic structured
by its mandatory, instrumental nature in the context of global
commerce? Here are some places we could examine this concern:
- One might ask this question about how the more playful avant-gardes
are incorporated (or not) into contemporary art education.
- Or we might look to the functions assigned the ludic/comedic "fools"
of television entertainment within the manufacture of moralities and
political narratives.
- The nineties saw a string of ludic interfaces in early net.art, yet
many of these now read as cold as any reflexive, modernist
compositional exercise.
- And what counts as ludic on the internet - today's memes and "most
viewed" videos/animations - hardly reconstitute social relations in
the ways dreamed of by the tricksters and shamans of avant-garde or
carnival. Typically, the ludic memes of today's internet simply wear
deeper the ruts of established demographic pathways. Today's DIY
absurdist flash animation is tomorrow's paid art director.
I'm all for the ludic, and miss it greatly in my institutional
contexts. I'm just looking for ways to provoke the ludic in ways as
rich and deep as we see in the pre-modern history of human play.
Meanwhile, you'll find me at the diner counter with Zippy (my favorite
pataphysician). On many days we're quite happy on our cultic
demographic island, marveling at the arbitrariness of modern design
and our roles within it.
Kevin
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