[-empyre-] Greetings!
Timothy Murray
tcm1 at cornell.edu
Wed Feb 3 14:22:45 EST 2010
>Thanks, Tom, for providing such a precise summary of your theory of
>the movement of animation.
Could you say a little more about "the multiplanar image" and also
elaborate on how it anticipates the digital image?
Thanks so much.
Tim
>Hello,
>
>Since Renate has already introduced me, I am happy to bypass
>self-introduction and throw out some ideas about animation.
>
>
>Since my research on animation is centred on movement, I thought
>maybe to begin with a few words about what I think is at stake in
>looking at animation in terms of movement. When I begun writing
>about animation, I was surprised at how rarely people have actually
>explored the question of movement in animation. We often sing the
>praises of movement in animation, and it is pretty much assumed that
>the attractiveness of animation comes of movement. Yet a sustained
>discussion of movement has been largely avoided. This is a shame
>because I think that animation creators think first and foremost
>with movement.
>
>Discussions of animation usually dwell on image (formal) analysis or
>the 'illusion of life.' The illusion-of-life approach calls
>attention to the potential for an experience of the uncanny that
>arises when something that is supposed to be inorganic or inert
>comes to life. In other words, in both approaches, there is a
>general bias that animation is a matter of adding movement to images
>or things that are already out there. Movement is treated as
>secondary to image, as a supplement to it.
>
>But in animation (as in cinema) movement is something in itself. And
>moving images are not illusions of movement. They are real
>experiences of movement. In other words, if we rely on a
>real/unreal or real/illusion divide, we won't get very far in
>understanding animation (or cinema or video games).
>
>Once we give priority to movement, it becomes clear that we can't
>confine movement in animation to character animation. In fact, I
>think that too much attention has been focused on character
>animation rather than the force of the moving image. If we begin
>with the force of the moving image rather than with the gaps between
>frames, we see that animation is as much an art of compositing as it
>is of animating bodies. In fact, I would argue that animation gives
>priority to compositing (the movement between layers within images
>that then becomes spread across frames) over character animation
>(based on the movement between or across images). In this respect,
>because it is based on what I like to call the multiplanar image,
>so-called traditional animation anticipates the dynamics of the
>digital image. This is especially true of limited cel animation.
>
>It is precisely for this reason that animation can frequently said
>be subsuming cinema today-as Lev Manovich has famously noted. But
>this is not a matter of the formal properties of animation (as is
>often supposed in new media studies) but of an 'animetic machine'
>that harnesses a specific potential of the moving image.
>
>It is on this basis that I think we can understand both the ubiquity
>of animation today and the crucial role that it plays in media mix.
>
>Cheers,
>
>Tom
>
>
>_______________________________________________
>empyre forum
>empyre at lists.cofa.unsw.edu.au
>http://www.subtle.net/empyre
--
Timothy Murray
Director, Society for the Humanities
http://www.arts.cornell.edu/sochum/
Curator, The Rose Goldsen Archive of New Media Art, Cornell Library
http://goldsen.library.cornell.edu
Professor of Comparative Literature and English
A. D. White House
Cornell University
Ithaca, New York 14853
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