[-empyre-] animetic machines/assemblage/compositing/potential forms
Renate Ferro
rtf9 at cornell.edu
Mon Feb 8 06:24:28 EST 2010
Dear Tom and Lev,
Dear Tom and Lev,
I have enjoyed both of your perspectives on animation and visualization
this week.
Tom your discussion of assemblage made me think of my own process. I am
happiest when manipulating and assembling disparate forms mixing and
merging them to create flows of images, ideas, thoughts, writings and
actions. Both the content in the frame as well as the space between or
outside (as in another project or thought) comprise the work,. But let's
take that one step further. When my work is ready for exhibition I like
to see it projected in an installation in real time within architectural
three-dimensional space (as opposed to screened on a flat surface), where
the movement of the human body is allowed to negotiate between creating
further layers and surfaces or interrupting others.
What do you all think about the classic ways in which we view animation in
the movie theater, or television and now you tube/the internet? How could
other potential forms for reception unleash animation and the flows in
indeterminacy? I don't think that 3-D animation comes near to what I'm
imagining.
Renate
> Sent from my iPhone
>
> On Feb 7, 2010, at 10:53 AM, "Thomas LaMarre, Prof."
> <thomas.lamarre at mcgill.ca
> > wrote:
>
>> Hi Thyrza,
>>
>> Thanks for these challenging questions. Two of your comments were
>> striking for me.
>>
>> First, this question about animation subsuming cinema. I think
>> that, although this formulation ultimately proved awkward and less
>> useful than intended (and we probably wouldn't want to embrace now),
>> it did address a sense that something was changing in media, and
>> suddenly animation - or animations and animation techniques -
>> appeared central to media studies, and film studies began to rethink
>> that field as 'moving image studies.' at one level, there were
>> profound changes in production industries that many media scholars
>> have highlighted - for instance, there had developed fairly secure
>> and stable networks of production, distribution and circulation
>> around radio, cinema, and television, which encouraged a sense that
>> these really were different, almost in an ontological manner. Then,
>> with new media technologies, as these apparently stable media began
>> to appear less stable, it was hard to describe the new situation,
>> but it seemed clear that animation techniques were somehow br
>> idging or making new formations between the media formations that
>> were previously more distinct. So the idea that animation was
>> subsuming cinema initially afforded a good way to sort through
>> this. In fact, Oshii Mamoru, the famous animation director whose
>> films are neither films nor animation, made similarly bold claims
>> that all films were becoming animation. But then the sense of what
>> animation was, was also shifting.
>>
>> For me (and I apologize if I am beating a cracked drum again) this
>> situation was an invitation to rethink moving images and media
>> without recourse to the unities of cinema and animation that were
>> formerly stabilized in industrial production and criticism. And the
>> notion of the 'machine' (which incidentally is not mechanistic or
>> autopoetic but heterogenetic) seemed timely, because it was possible
>> to look at things in terms of assemblages with specific kinds of
>> spacing or intervals that had developed and persisted across media
>> formations. So, for me, the animetic machine is a potential of the
>> moving image that is first actualized in animation techniques for
>> historical and technical reasons, but is not limited to animation
>> per se. It can enfold and 'outfold' techniques, modes of
>> expression, and structures yet sustain a certain relation to the
>> moving image, a specific indeterminacy in the sense of a spacing and
>> a harnessing of forces.
>>
>> Second, I think this question - where are the brilliant works, and
>> what kind of stories would really make us care about any of this -
>> is so important. I wish I had an easy answer. On the one hand,
>> with my students, partly because of the kinds of animations we deal
>> with, it is clear that folklore, epic, and myth - in generic terms,
>> fabulation - are central to story making. Students seem to grasp
>> intuitively Bakhtin's ideas about the epic as an abstract
>> encyclopedic form, even if they don't like his somewhat negative
>> evaluation. But that negative evaluation does raise questions for
>> them. On the other hand, a manga like that of young female artist
>> Arakawa Hiromi (Full Metal Alchemistic), which is now a
>> transnational media mix event, shows that such media mixes can deal
>> effectively with questions about genocide, fascism, gender, and
>> technology. I think this is one of many brilliant works, but to
>> understand why it has had such impact on younger audiences, some of
>> the terms o
>> f analysis have to change. Or Cowboy Bebop with its anime genre
>> remix of jazz bebop and French and Italian new wave cinema.
>>
>> Such works are good points of entry into the works that we might
>> still find more challenging (like Passolini or Goddard) because they
>> are not discontinuous with them.
>>
>> Thanks,
>>
>> Tom
>>
>> On 06/02/10 4:23 PM, "Tgoodeve" <tgoodeve at gmail.com> wrote:
>>
>> Hello tim and rene all -- just a quick post as I am new to empyre and
>> have been reading this dialogue but haven't really found a way in but
>> mention of the quays made me feel i should make a stab. The discussion
>> of deleuze and the animetic is fascinating. I hope we gi further with
>> that. But I don't understand in the discussion so far Is the way
>> cinema has to be subsumed completely by animation rather than looking
>> for their connections through the emergence of the digital. (there was
>> talk at the beginning of the problems of periodizing yet there seems
>> to be a reliance on it. Btw: i think it's impossible not to
>> periodize). Also continuity is one model not all of of the film theory
>> past and I know you all know this. And what about the polish and
>> eastern europen animators? And more in depth discussions of actual
>> examples or moments or poetics turned into philosophy? ( if that makes
>> sense? Like Pasolini on the long take -- I know that's film from the
>> 20 th century). These questions are probably too specific at this
>> point as you are all building from conversations based on bodies of
>> scholarship that make assumptions about cinema and animation I'm not
>> as schooled in so apologize but I do know some of lev's work. Your
>> point about the design interface of sets of variables (via software
>> design)as opposed to the static image of analogue animation is
>> crucial. But is it just "good" or when "formalist jackstraws" And
>> where brilliant new aesthetics? We all have students drunk on the
>> technology with norhing to say. I taught a course on storytelling
>> oral, book, cinema to digital
>> At nyu's ITP department and for their projects the students all asked
>> me "but what should we make stories about?"
>> And the quays -- since that is why Rene asked me in, we can talk about
>> their work down the line since the whole issue of "animation" /cinema
>> and other boundaries but it'd be along other lines.But the deleuzian
>> machine model could be great.
>> I'm writing this on my iPhone mid latte so excuse me if it is not well
>> thought out.
>> Best to all
>> Thyrza
>> Sent from my iPhone
>>
>> On Feb 6, 2010, at 11:37 AM, Timothy Murray <tcm1 at cornell.edu> wrote:
>>
>>>> Gerry,
>>>
>>> Perhaps I could have been more nuanced by indicating that I was
>>> referring to as a somewhat limiting focus of 70-80s film theory on
>>> the conventions of "continuity"-- I would include my own work in this
>>> critique. My remark was meant less as blame and more as admission.
>>>
>>> It's a shame that you understand cinema, and I guess new media, to
>>> have been involved in a systematic degradation of the image. Renate
>>> and I spent last week in the company of the Quay Brothers whose
>>> quirky 35mm animations seemed to us to exemplify the thoughtful
>>> splendor of what Tom calls the continuous variation of animation.
>>> Although of a structure and quality that is very different from the
>>> anime informing Tom's project, they are splendid on the sticky (?)
>>> screens of today.
>>>
>>> My understanding is that with each passing generation the
>>> cinematic/screenic image has become further "complexified,"
>>> particularly given the exemplary contributions of so many independent
>>> screen artists as their work has extended the material horizons
>>> offered by the development of ever sophisticated soft and hardware
>>> machines.
>>>
>>> Best,
>>>
>>> Tim
>>>
>>>
>>>> I wonder.
>>>>
>>>> Is the readiness to blame cinematic studies not another way of
>>>> ingorning how animation (like cinema, and probably all media), is a
>>>> shadow of its former self? Oh certainly, animation cicra 1960 was
>>>> pretty bad, but how much better it was than the drivel which aheres
>>>> to the sticky screens of today. With each passing generation the
>>>> image is further degraded and, simultaneously, a new geneation of
>>>> theorists gather to ignore its decline.
>>>>
>>>> My best
>>>>
>>>> Gerry
>>>>
>>>>
>>>>
>>>> ________________________________________
>>>> From: empyre-bounces at gamera.cofa.unsw.edu.au
>>>> [empyre-bounces at gamera.cofa.unsw.edu.au] On Behalf Of Timothy Murray
>>>> [tcm1 at cornell.edu]
>>>> Sent: February 6, 2010 10:20 AM
>>>> To: soft_skinned_space
>>>> Subject: Re: [-empyre-] animetic machines
>>>>
>>>> Hi, Tom,
>>>>
>>>> Thanks ever so much for your stimulating post on "animetic
>>>> machines." I think you're really onto something important in
>>>> stressing the flow and force of the "continuous variation" of
>>>> framing
>>>> and imaging as it traverses the interrelated histories of cinema,
>>>> animation, and new media.
>>>>
>>>> Indeed, the legacy of film studies has shackled us with a rather
>>>> deadening sense of the economy of "continuity" to such an extent
>>>> that
>>>> I suspect that the theoretical and artistic communities could well
>>>> have shied away from embracing the "continuous" given its confusions
>>>> with the "continuity" so important to the conventional editing of
>>>> the
>>>> Hollywood legacy.
>>>>
>>>> It's in a similar vein that I've been interested in "enfolding" into
>>>> the hegemony of the perspective machine the concept, flow, and
>>>> force
>>>> of the "fold" as a space/field/concept of continuous machinic
>>>> variation. While I've tended to foreground the more baroque and
>>>> cinematic aspects of the fold in my writing, your post and recent
>>>> book sensitize me to the fact that much greater attention should be
>>>> paid to the role played by the legacy and conceptuality of
>>>> animation
>>>> in the development of the digital fold, particularly within the
>>>> space
>>>> of cinema.
>>>>
>>>> Thanks ever so much for such a cogent summary of the very complex
>>>> argument you launch in The Anime Machine.
>>>>
>>>> Best,
>>>>
>>>> Tim
>>>> --
>>>> Timothy Murray
>>>> Director, Society for the Humanities
>>>> http://www.arts.cornell.edu/sochum/
>>>> Curator, The Rose Goldsen Archive of New Media Art, Cornell Library
>>>> http://goldsen.library.cornell.edu
>>>> Professor of Comparative Literature and English
>>>> A. D. White House
>>>> Cornell University
>>>> Ithaca, New York 14853
>>>> _______________________________________________
>>>> empyre forum
>>>> empyre at lists.cofa.unsw.edu.au
>>>> http://www.subtle.net/empyre
>>>> _______________________________________________
>>>> empyre forum
>>>> empyre at lists.cofa.unsw.edu.au
>>>> http://www.subtle.net/empyre
>>>
>>>
>>> --
>>> Timothy Murray
>>> Director, Society for the Humanities
>>> http://www.arts.cornell.edu/sochum/
>>> Curator, The Rose Goldsen Archive of New Media Art, Cornell Library
>>> http://goldsen.library.cornell.edu
>>> Professor of Comparative Literature and English
>>> A. D. White House
>>> Cornell University
>>> Ithaca, New York 14853
>>> _______________________________________________
>>> empyre forum
>>> empyre at lists.cofa.unsw.edu.au
>>> http://www.subtle.net/empyre
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> _______________________________________________
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Renate Ferro
Visiting Assistant Professor
Department of Art
Cornell University, Tjaden Hall
Ithaca, NY 14853
Email: <rtf9 at cornell.edu>
Website: http://www.renateferro.net
Co-moderator of _empyre soft skinned space
http://www.subtle.net/empyre
http://en.wikipedia.org/wiki/Empyre
Art Editor, diacritics
http://muse.jhu.edu/journals/dia/
Renate Ferro
Visiting Assistant Professor
Department of Art
Cornell University, Tjaden Hall
Ithaca, NY 14853
Email: <rtf9 at cornell.edu>
Website: http://www.renateferro.net
Co-moderator of _empyre soft skinned space
http://www.subtle.net/empyre
http://en.wikipedia.org/wiki/Empyre
Art Editor, diacritics
http://muse.jhu.edu/journals/dia/
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