[-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)
Tgoodeve
tgoodeve at gmail.com
Tue Mar 2 08:09:09 EST 2010
Thanks Richard. I sent your note into Michael. What a fun idea to make
February animation every year.
Re: something christopher said about empyre in general about high
brow/ low brow of discussion -- I wanted to add what's been so great
about being part of this is the variety of voices, the generosity of
everyone , the wealth of information and the levels of respect for
very different view points.
Onto the women...
)Which links to that great great question of all: animation and
pedagogy. Getting this stuff out. Uding it. Other countries. How you
teach or where in classes -- curious re: outreach. Etc.....next year.)
Sent from my iPhone
On Mar 1, 2010, at 11:51 AM, Richard Wright ar<futurenatural at blueyonder.co.uk
> wrote:
> Thyrza,
> the Perpetual ZOOZ piece looks great. I will add that to my "data
> visualisation" list. The gallery version is real time generated then
> (?), but the display is still the spinning planes we see on the web
> site? I thought for a second that it was literally two video
> monitors or data projectors tied back to back and suspended. Perhaps
> that would be a bit too embodied.
>
> By the way, I wasn't talking specifically about long form or short
> form animation or the difference between narrative and non-
> narrative. The distinction was between different kinds of narrative.
> But I now realise I wasn't making myself clear enough.
>
> Are we at the end of the animation month already? Let's make
> February animation month every year!
>
> Richard
>
> On 27 Feb 2010, at 18:05, T Goodeve wrote:
>
>> Dear Simon, Chris, Suzanne:
>>
>> Simon! How cruel. I want to fly out there this minute (time
>> metaphor there we go). Please do promote such things. Sounds
>> fantastic. (Too good about "Chris Speed ". I went to a bank teller
>> the other day and the name plate said "James Bank" I am not a “go
>> od eve” though.).
>>
>> A sense organ for time. What a lovely image. Maybe that is what
>> indeed we are in total. I am reading “From Eternity to Here” by
>> Sean Carroll and somehow it makes sense to be reading it and think
>> ing about animation. Animation just seems to be fundamentally abou
>> t time, or spacetime more so even than cinema. -- I have only just
>> thought this. I think there's something there and maybe I will th
>> ink about it more at some point, I’d like to. But perhaps it’s
>> why we seem to agree animation now has subsumed (but not
>> “killed” )cinema —and not just because of digital etc or
>> because of the animated feature (and anime) but because , taking
>> on Suzanne’s argument here which I can’t really do justice to,
>> animation as a metaphysical category, a way of defining the moving
>> image NOW “animation studies” offers a more encompassing way of
>> thinking about and discussion these worlds. It’s a historical argu
>> menst as I see it. But.
>>
>> “animation” as a mega-media ontology that cinema, as a
>> historical language and institution, After these three weeks anima
>> tion is the uber category klein bottle which houses the a four dim
>> ensional ZOOB modeling system (see below), for the new species of
>> animated, computation, cinematic moving image objects that are now
>> breeding out there. Until this discussion I never thought about “
>> animation” as an uber category, I think new media was given the ha
>> t c/o Lev manovich, but “animation” with its associations has
>> more open ness to time, less constriction to media (anything can b
>> e animated)—it is movement that animates and time via the repetiti
>> on and the result is action based in time. Or something like this.
>> Others can follow. These are really ideas that are getting ahead
>> of me. I haven’t had coffee yet. This will take me to answering Su
>> zanne's request re: Michael Joaquin Grey's work.
>>
>> But first to Christopher, (and hardy har har by the way!!!) you
>> were the one who posted the
>> shift tilt you tube that is so interesting and disturbing but
>> relevant:
>>
>> http://www.youtube.com/watch?v=a_1zzPCnyOI&feature=related
>>
>>
>>
>> The stop motion time lapse transforms the world into an animated
>> child's world. Someone somewhere in all these posts discussed the
>> world becoming animated, now here it is all pee wee’s
>> great”big” adventure but it's more complex than that. The shift/
>> tilt format is a form of animated time and it fore shortens real t
>> ime – even documentary time because the news program leads in sayi
>> ng the artist is making a document about heir city right? It is fa
>> miliar but toy storied. Pixar uncanny. Unhomey Shift-tilt time. Th
>> e incredibly miniaturized hyper manic shrinking man
>>
>>
>> Re: Richard and animation and narrative and animation. It’s why an
>> imation is so essential isn’t it. It is the place with no laws. Al
>> tthough one works within vertical and horizontal axes of Cartesian
>> space , no physical laws need be followed. My love of film and l
>> iterature in my youth was the avant garde and modernism – anything
>> to bresk from classical models/ anything that played with time a
>> nd narrative—the more non linear the better. Why Because I wanted
>> to believe time was up for grabs, that it was purely subjective, t
>> hat it’s all about social construts and things like that—Proust,
>> Renais, Robbe Grillet , parallel time, black holes etc…but Sean Ca
>> rroll makes the obvious point time has only one direction, even if
>> we can make it go backwards and sideways in avant garde films, li
>> fe isn’t an avant garde film Time has one direction: forward. You
>> can't reverse a burned house. This is why Martin Amis's “Time's A
>> rrow” is so brilliant – because he writes the actions reversed
>> so the SS officers actions in the death camps, as he lives them be
>> come acts of reversals into life. It’s amazing. But Amis is unusua
>> l. “Memento” did not work. Everything had to go forward as it
>> went backward so it never went backward. Cinema is so dependent on
>> narrative.
>>
>>
>> I just read Richard’s post. I thought he had said the opposite!—
>> why has animation been so free of non-narrative. But he said the o
>> pposite because he was referring to feature animation! I guess I w
>> as thinking of smaller and probably more experimental hand drawn a
>> nimation.
>>
>>
>>
>> Animation and Time: Is this an old saw: La Jetee? The ultimate film
>> about time. But can we bring it into a discussion of time and
>> animation perhaps only because of the amount of time between frames
>> -- 24 frames per second for each length of the shot that equals a
>> still photograph, except for the one moment of "movement" when the
>> woman blinks and looks at us. But just for purposes of us here in
>> this discussion, can it be included as a kind of cine animation? Is
>> this interesting re: defining animation vs. cinema re: time.? A
>> much bigger discussion but just curious. Are there two such times?
>> In researching animation relevant to the Quays I found an animated
>> film Chris Marker made with the animator Borowczyk. [By the way
>> Christopher: I’m kind of in a pickle as to referring to the Quays.
>> It’s why I was asked to participate and Suzanne ‘s written a
>> book on them and we’re lucky to have her input and there’s only
>> a few more days so hold on, soon empire will be onto other things.
>> I’ve learned a lot about other animators in the meantime , you am
>> ong them.]
>>
>> Finally, thank you Suzanne for your response a few posts ago to the
>> sound question -- your book will fill in so much for us all and
>> there is so much to look into.
>>
>> Re: Michael Joaquin Grey
>>
>> http://citroid.com/citroid_orange/video.html
>>
>> oi vey
>>
>> His website is not up to date and his work is very varied and hard
>> to summarize but what is relevant here are what he calls his
>> computational films or "dream anatomies." I'll describe the one
>> that was at P.S. 1 this summer with his exhibition and also showed
>> along with other works of his at the premier of Sundance a few
>> weeks ago.
>>
>>
>>
>> Here is his press release.
>>
>>
>>
>> Playing with a unifying metaphysics of the micro, macro and media
>> worlds,
>>
>> Michael Joaquin Grey presents new computational cinema works that
>> re-envision
>>
>> critical moments in culture and phenomena.
>>
>>
>>
>> Grey creates software to break down film into its basic primitives
>> -- the building blocks
>>
>> of media. He captures body signals and sound to reanimate and
>> dematerialize existing media
>>
>> and create 'film objects', 'cellular films' and ‘dream
>> anatomies’ of our familiar media body.
>>
>> The computational works are not recorded but are dynamic systems
>> performed in real time.
>>
>> Often there are relationships that can be created between sound and
>> image in time and space
>>
>> that could not exist with recorded video or film. The works may
>> synchronize with your own body
>>
>> to create new synesthetic and proprioceptive cinema experiences.
>>
>>
>>
>> In ‘Perpetual ZOOZ’ the artist and his mother’s heartbeat
>> (biological signals) are used to
>>
>> reanimate the "Wizard of OZ" into a 'film object' (Madonna and
>> Child). The film is transformed into a 3D object
>>
>> through the union of 2 films playing simultaneously in space and
>> revolving back to back on their own axis;
>>
>> one film moves forward in time while one moves backward, each
>> conducted by their respective heartbeats.
>>
>> The two films meet only at one point in time, the moment in the
>> film Dorothy opens the door to enter ‘OZ’ as the film
>>
>> transitions from black & white into color.
>>
>>
>>
>> This is on his website but it is not the real thing at all because
>> it must be shown as a live action object because that's what it is
>> i.e. the visual data is of the wizard of oz and the algorythm of
>> his mohter's and his own heartbeat is run through a super computer
>> so it is A LIVING OBJECT. It is literally animated then. Yet it
>> works with film and on the computer in real time. The visual
>> information of The Wizard of Oz is projected going forward in one
>> direction, and backward in the other. At only one point they meet.
>> You become an "embodier" rather than a viewer-- the frequency
>> begins to affect your own body rhythm. It is a very uncanny
>> experience both visually and physically. There is the added effect
>> of the film as a cultural memory on top of the knowledge of the
>> heartbeat of a mother and son. It is all about animation in terms
>> of the body, cinema, technology, etc... he calls it a "dream
>> anatomy."
>>
>>
>> I think I’ve said enough for this pot.
>>
>> Cheers everyone.
>>
>>
>> Thyrza
>>
>
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