[-empyre-] march discussion - the prototype perspective
Yann Le Guennec
y at x-arn.org
Tue Mar 16 06:18:23 EST 2010
Hello,
I agree with Rob's scenario, but i don't wish it. The only way to go out
of this kind of Augmented Reality Horror Show is to design systems
allowing users to access models of the systems. That's why Open Source
approach is important, essential, should it be in 'read only' mode.
"I think that the question that we must face at this moment of our
history is about our desires and about whether we want or not to be
responsible of our desires. "
METADESIGN, Humberto Maturana
http://www.inteco.cl/articulos/006/texto_ing.htm
Yann Le Guennec
http://www.yannleguennec.com
http://virtualreality.lecolededesign.com
Rob van Kranenburg a écrit :
> Dear all,
>
> here is my paragraph:
>
> greetings from sunny but chilly Ghent (spring in the air though!), Rob
>
> -
> Artists have always exploited the conditions for technological change,
> applications and services, from the pencil onwards. In the move towards
> ubiquituous computing - from the internet to the 'internet of things'
> (IoT) - the poetic process of making meaning and creating experiences is
> no longer only productive on the level of design, but it lies at the heart
> of the IT architecture of the system, its standards and protocols.
> Distributing security – which is the key to digital systems that are
> focused on control – will in a pervasive computing - IoT- environment halt
> innovation, emerging uses and services and launch and learn scenarios.
> Resonance not interaction is the design principle in environments where
> connectivity is everywhere yet not always accessible to individual users.
>
> IOT is a new actualization of subject-object relationships. Me and my
> surroundings, objects, clothes, mobility..w h a t e v e r, will have an
> added component, a digital potentiality that is potentially outside of
> 'my' control. Every generation builds it own add-ons to the notions of
> reality, to what it believes are the foundations of the real. What makes
> this move so different?
>
> There is a table. On the table a glass. A glass of tea, jasmine? Jasmine
> tea. Hmm, good tea. I reach for the glass in a hurry, I gotta run. My
> hand, it feels like sweeping it off the table yet gently grasp it. I am
> not in a hurry at ll. I can take it in my hand and admire the engravings.
> I can see drops of condensed water gently not quite sliding over the edge.
> I am not in a hurry. I pour you a glass. I offer it to you. Here, a glass
> of Jasmine tea. There are a great number of ways to reach out for a glass.
> And now this glass is the one your grandmother gave to you on her dying
> bed. You put it on the table. Pour out jasmine tea. The affordances of a
> lifetime, the scope of a generation, as your reach out for the cup, the
> gesture itself becomes the reality that bridges worlds.
>
> Let me tell you what will happen. A child will grow up and see a table. A
> glass on that table. She will put her mobile phone/device/cuddle next to
> the glass. She wants to find out what it is, what it means. She will for
> evermore and from the beginning of her time do this with and through
> mediating devices. And lo and behold, a movie starts playing on her
> cuddle, triggered buy the tag embedded in the glass. The movie is scripted
> by the jasmine tea providers who tell the stories they want to tell.
> Finally the real has become scriptable and the scriptable becomes the
> real.
>
>
>
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