[-empyre-] empyre Digest, Vol 77, Issue 5
Julian Oliver
julian at julianoliver.com
Fri Apr 8 23:22:44 EST 2011
..on Thu, Apr 07, 2011 at 10:32:21PM -0400, Alan Sondheim wrote:
>
> There are
> real interface issues - holding up a cellphone-sized screen means that
> the body isn't withdrawn, but forms almost like a bubble in front of it.
> I do think this will change if and when augmented glasses become (widely)
> available; it would be incredible to walkabout a space that descends
> seamlessly among reals and virtuals (to the extent they're separable at
> all).
When I started programming our Improved Reality project, the Artvertiser, back
in 2008, I made the concerted choice to build a small form-factor computer into
binocular-shaped housing with dual mico LCD displays. Worn around the neck, it
allowed for people to readily switch between augmented and non-augmented states.
Four major festivals and city-wide augmented street exhibitions later, it's
proven to be a big success. Many of our audience tell us that they far prefer AR
on the binoculars to that of phones (LayAR, WikiTude etc). Phones they say
present a scaled down version of the world on a grubby screen. Interestingly we
also tested a full Head Mounted Display version in a street exhibition in
Cartagena. This was not such a success with a couple of users complaining that
it disallowed them the freedom to shift in and out of the real.
AR is a game of make believe between the known and the perceived. AR cannot
exist in a state of total immersion, this would annul the playable area, casting
the user into a whole reality rather than conversing between the two.
Here's a bit about the Artvertiser (w/videos etc):
http://theartvertiser.com
Cheers,
--
Julian Oliver
home: New Zealand
based: Berlin, Germany
currently: Berlin, Germany
about: http://julianoliver.com
follow: http://twitter.com/julian0liver
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