[-empyre-] Augmented reality as public art, mobile location based monuments and virtual memorials
gh hovagimyan
ghh at thing.net
Thu Apr 21 23:57:40 EST 2011
One way around the proprietory lock I've been using is the Kinect
camera hack. There's an open TUIO driver that allows for connection
to any of a number of free software environments including PD. The
kinect gives you the interactivity and live video. Using PD gives you
the GEM window with openGL rendering or sound or sensor interface.
The larger question is what do you want to do. The most obvious is
to start with a vocabulary of human gestures and movements as the
starting point. Then there is the discussion of where the AR event
takes place (on screen, projection, goggles or Real 3D). This reminds
of early body art and performance art. Insofar as a simple art system
can produce tremendous results. I find it sort of interesting that
there is potential for a rigorous discussion on the Ontology of AR
and changing human techno-consciousness.
On Apr 20, 2011, at 8:40 AM, Rob Myers wrote:
> The problem is that these are currently immature products relative to
> previous AR technology. They are also proprietary software, which
> limits
> artists ability to address their limitations.
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