[-empyre-] Augmented reality as public art, mobile location based monuments and virtual memorials

gh hovagimyan ghh at thing.net
Thu Apr 21 23:57:40 EST 2011


One way around the proprietory lock I've been using is the Kinect  
camera hack. There's an open TUIO driver that allows for connection  
to any of a number of  free software environments including PD.  The  
kinect gives you the interactivity and live video. Using PD gives you  
the GEM window with openGL rendering or sound or sensor interface.   
The larger question is what do you want to do.  The most obvious is  
to start with a vocabulary of  human gestures and movements as the  
starting point.   Then there is the discussion of where the AR event  
takes place (on screen, projection, goggles or Real 3D). This reminds  
of early body art and performance art. Insofar as a simple art system  
can produce tremendous results.  I find it sort of interesting that  
there is potential for a rigorous discussion on the Ontology of AR  
and changing human techno-consciousness.
On Apr 20, 2011, at 8:40 AM, Rob Myers wrote:

> The problem is that these are currently immature products relative to
> previous AR technology. They are also proprietary software, which  
> limits
> artists ability to address their limitations.



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