[-empyre-] Augmented reality as public art, mobile location based monuments and virtual memorials

Alan Sondheim sondheim at panix.com
Mon Apr 25 17:12:27 EST 2011



[This may not have gone through; apologies, if it did. - Alan]


Is there the possibility of live AR? - or using bvh files - similar to their
Second Life application? So that AR can be real-time interactive? I'm naive
here, but it occurs to me that placement of virtual objects is similar to a
kind of modernist phenomenology - here at X is Y, etc. I can imagine
performance/body art for example occurring in front of someone with an
iphone; for that matter, I can imagine the iphone viewer interacting with
the performance. So in your description below, this is the case? 
Could you explain what you mean by the "Ontology of AR" and why one needs a
vocabulary of gestures/movements as starting point?

Thanks, Alan

On Thu, Apr 21, 2011 at 9:57 AM, gh hovagimyan <ghh at thing.net> wrote:
       One way around the proprietory lock I've been using is the
       Kinect camera hack. There's an open TUIO driver that allows for
       connection to any of a number of  free software environments
       including PD.  The kinect gives you the interactivity and live
       video. Using PD gives you the GEM window with openGL rendering
       or sound or sensor interface.  The larger question is what do
       you want to do.  The most obvious is to start with a vocabulary
       of  human gestures and movements as the starting point.   Then
       there is the discussion of where the AR event takes place (on
       screen, projection, goggles or Real 3D). This reminds of early
       body art and performance art. Insofar as a simple art system can
       produce tremendous results.  I find it sort of interesting that
       there is potential for a rigorous discussion on the Ontology of
       AR and changing human techno-consciousness.
       On Apr 20, 2011, at 8:40 AM, Rob Myers wrote:

             The problem is that these are currently immature
             products relative to
             previous AR technology. They are also proprietary
             software, which limits
             artists ability to address their limitations.


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--
=======================================================================
Work on YouTube, blog at http://nikuko.blogspot.com . Tel 718-813-3285.
Webpage directory http://www.asondheim.org . Email: sondheim at panix.com.
http://clc.as.wvu.edu:8080/clc/Members/sondheim for theory; also check
WVU Zwiki, Google for recent. Write for info on books, cds, performance,
dvds, etc. =============================================================



--
=======================================================================
Work on YouTube, blog at http://nikuko.blogspot.com . Tel 718-813-3285.
Webpage directory http://www.asondheim.org . Email: sondheim at panix.com.
http://clc.as.wvu.edu:8080/clc/Members/sondheim for theory; also check
WVU Zwiki, Google for recent. Write for info on books, cds, performance,
dvds, etc. =============================================================


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