[-empyre-] glitch device

Rosa Menkman rosa_menkman at hotmail.com
Tue Dec 6 02:25:25 EST 2011


Personally I find the discussion 'real' or 'fake' glitch not a very fruitful discussion. A glitch refers to the moment of not knowing what causes a technological slip; a glitch is thus often the user not knowing technologically what is going wrong; he is indeed relying on his own parameters of knowledge. Once the user/programmer/viewer knows what causes the (unexpected) malfunction he can call it by its name (for instance a clipping bug -> the glitch ends up becoming a bug). 
Glitches are always a very subjective, knowledge based description. 

This is why first of all, I like to make a distinction between technological glitches and glitch art; the latter referring to art that exploits certain characteristics of glitch, for instance the fingerprints of the system, or maybe the shock effect. 

Glitch art can be solely aesthetically-focused - this is where it often becomes a fetishized object standing pretty far away from what I personally think more interesting about glitch art and from here it often changes quite easily into a style, or even a genre (in music and now also in visual arts). I like to observe these movements of commodification of certain glitch effects and even here, I think I learn a lot from how the (glitch) machine works.
But as Julian mentions and as I think is more interesting, there is also this quality where glitch can teach us about the volatility of the system, or about our own expectations of the medium. To me this form of conscious, social based form glitch art is what I gravitate towards. 

Glitch can be technologically defined
Glitch art is socially defined 
Then there is a glitch style or genre that is also embedded within these art cultures 
There is a GLI.TC/H community.. 

But yea, 
I love to hate glitch













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http://rosa-menkman.blogspot.com
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On Dec 5, 2011, at 12:57 PM, Julian Oliver wrote:

> Very well put! I find it incredible that the emulation/fetishism of glitch is
> still rampant in electronic music and electronic art; glitch-making plugins in
> music sequencers, glitchy flash movies, glitch-alike PD and Max MSP
> performances. It really is a great example of Baudrillard's 'Becoming Null' in
> the software arts.

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