[-empyre-] This drawing while turning on a computer.

gh hovagimyan ghh at thing.net
Fri Mar 4 02:32:54 EST 2011


gh comments:
When dealing with computer drawing the structure is a set of  
instructions.  You know x,y coordinate for a point, the another point  
etc..  What computers don't do is understand the interstitial  
emotions and dynamics of a drawing. Drawing si the basis for all all.  
It's the primal mind-body connection manifested in markings and  
tracery. Sol Lewitt  approaches the problem in a myriaid of his wall  
drawings. He gives a set of instructions to the people drawing. He  
then watches them as they execute the drawings. Sometimes he would  
suggest to move to a different area or change an angle. Much of what  
he deals with has it's roots in both topological psychology and  
phenomonology. These sciences are no being applied to cognitive  
research and A.I. to get a more naturalistic result from computer  
decisions.  Witness IBM competing on the US game show Jeopardy.   
Here's a Sol Lewitt set of instructions --  LeWitt's directions for  
Wall Drawing 45A are, “Straight lines 12 inches long, not touching,  
covering the wall evenly.”  A computer would not understand when to  
stop nor where to allow breathing space between the lines.

On Mar 3, 2011, at 1:00 AM, christina at christinamcphee.net wrote:

> "This drawing while turning on a computer."



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