[-empyre-] empyre Digest, Vol 76, Issue 3
christina
christina at christinamcphee.net
Fri Mar 4 17:08:36 EST 2011
How a field becomes visible, when,
something comes into sight-site
something in the field
that the field doesn't know,
'the field doesn't know'...
something crops up
something is a-crop
some thing is a-cropped
something is cropped
cut off
'from the language compound'
something is a body
some thing at just the edge of seen
scene
that comes out of the field
something we didn't know
something we can't quite see
I am scene, I am seen
I am a field
"the field doesn't know"
On Mar 3, 2011, at 6:35 PM, Alex Gibson wrote:
> Drawing with computers has been something of an obsession of mine
> for nearly 7 years (http://alexgibson.com.au/image/tid/9). It's
> important to remember that the computer is programmed. The machine
> carries out the logic, the cause and effect, to the letter (and
> BIT). The concepts and relationships developed in the program are
> considered, included or discarded by the programmer, a human.
>
> Agency is a strange idea, and one that is difficult to place. We
> rarely talk about the agency of pencil and paper, but often we
> speculate on the agency of code, circuits and complex machines.
> Computer vision algorithms are breaking down an old specialisation
> that we humans pride ourselves on, namely being able to recognise
> stuff within a field of vision and related it to other stuff. But it
> is the viewer (a human) that places the image within a complex
> symbolic or imagined system of language and culture, not the computer.
>
> Visibility is the organisation of sense data into inter-subjective
> and social realities. We see what we know and what we are
> conditioned to see. This is perhaps most evident in a life drawing
> class, where participants are all making marks of what they know,
> and perhaps (as Zizek would say) what they don't know that they
> know; anatomy, gesture, feeling, perspective, proportion, etc. The
> subject is isolated, framed and rendered according to the skill and
> limit of the artists. A computer drawing is no different, except
> part of the mechanical act of looking is deferred. The wet camera of
> the human eye and its relational brain to the dry obscura of the cam
> and its various wares. The machine is programmed with the
> instructions of the programmer, and these instructions betray
> prejudices', preferences, aesthetic whims and other culturally
> conditioned limits that are visible, if we decide to look.
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