[-empyre-] ambiguous artistic strategies & critical engineering
gh hovagimyan
ghh at thing.net
Fri Feb 10 02:41:48 EST 2012
On Feb 9, 2012, at 8:44 AM, César Baio wrote:
> My background in video gave me important clues for me to understand
> that digital is much more closely related to the video than to the
> film. Not by chance this relationship feels very strongly also in
> the aesthetic field.
GH responds:
I started out in high school in rock bands. My father was an
electrical engineer working in computers and communications. After
Art School I was doing performance, installation, conceptual art and
primitive video-performance.
This was in the 1970's. In the 1980's I was doing punk performance
art and music and had a gallery in the East Village in NYC. In the
90's I started working with computers.
I had no training I was self-taught but there were a lot of
scientists and engineers in my family. To answer your question --
The idea of a communication network of sound, images, text generated
by users is a step beyond the broadcast model of television and
video. One of the issues of video-art is the idea of limiting copies
in art to make a rare object.
The main idea of video is a live broadcast or a disjuncture of place/
space so your initial premise seems correct to me. However, video is
just one of the multimedia components of digital art/media. For
example. data sensors, audio I/O
video, stills, photoshop, hacking, animation, video mapping onto 3D,
virtual worlds etc.. all hold equal value. Obviously we're talking/
working in an information world.
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