[-empyre-] ambiguous artistic strategies & critical engineering
gh hovagimyan
ghh at thing.net
Fri Feb 10 10:17:09 EST 2012
On Feb 9, 2012, at 10:18 AM, Simon Biggs wrote:
> In the case of computing this means a competency in programming.
gh responds:
There's a crossover point between computing and physical perception.
Perhaps starting with Pascal and his discovery of the x,y matrix.
Creating an abstraction and then turning it into a program to run on
a computer is a logical process. The core artistic question is what you
choose for your starting point in the real world that you then turn
into an abstraction(algorithm). I tend to start with an art work I'd
like to make or a series of perceptions
I'd like to explore or convey in the digital world. Why choose
digital? Because the chain of logic in the process of abstraction
allows me to examine all the
perceptual components. Indeed, once you are freed from the template
of film or linear narrative or Rennaissance perspective or creating
physical objects
you can create new vehicles for sensations and emotions in the
digital realm.
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