[-empyre-] benefits of practice to conventional research / could gamification save academia?
Rob Myers
rob at robmyers.org
Wed Feb 22 23:40:34 EST 2012
On Wed, 22 Feb 2012 11:14:43 +0100, Lasse Scherffig wrote:
> If gamification is to "save" academia, I think it should
> be through playing against it (think of speedruns and meta-gaming).
Online gamification is usually a way of getting people to do work
without monetary reward.
And gamification has conceptual problems:
http://www.kmjn.org/notes/soviet_gamification.html
http://www.selfawaregames.com/2011/11/15/the-failures-of-gamification/
http://blog.learnboost.com/blog/3-reasons-not-to-gamify-education/
But exams and degrees are already gamification of education. And
badge-based accreditation of achievement outside the academy is a way of
reproducing this. So I think copying the aesthetic of gamification
inside the academy would be less of a shift than people might think.
- Rob.
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