[-empyre-] night sea crossing 3
Alan Sondheim
sondheim at panix.com
Mon Oct 22 15:10:01 EST 2012
Pain in the virtual isn't pain of course, any more than pain in a
photograph is. So the question would be, how does the representation of
pain in the habitus or disembodiment of the virtual work on or with the
viewer.
In this sense, the question really isn't about the virtual in itself, at
all, but part of a larger question: How does representation of pain,
suffering, and death, relate, motivate, and create in the viewers of a
work of any sort, a reaction which might touch and motivate them (towards
what end?) deeply? And how does the representation of this (which, by
virtue of its being virtual, as representation) relate to those who are at
the verge of death, are suffering acute pain, are victims of slaughter,
and so forth?
The question isn't about anime or Second Life, but about what I still see
as the deep inexpressibility at the 'heart' of these concerns, in relation
to what art, or therapy, or dance, or any system of representation, might
do. There's a phenomenology of anguish here, that doesn't resolve, I
think. The problem is _most_ acute in the traditional virtual - where
anime, Second Life, Web 2.0 etc. meet, but it goes beyond this. I just
don't have the answers and see at the heart, for example, of Celan, an
inertness or silence that's uncanny.
I hope I'm being clear; I'd still like to hear others' responses, more
than my own stumbling voice.
Thanks, Alan
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