[-empyre-] projects
James Morgan
james at factorynoir.com
Mon Jul 1 11:34:11 EST 2013
I am typically pretty shy about talking about my projects and as a person
who has lurked on this list much more than I have participated I would
welcome any comments. Feel free to message me directly if you are piqued.
My projects cross a lot of lines and tend to not be strictly artistic so I
offer you a core dump.
Current projects:
Cooperative Gaming Coop: We love games and we want to share them. The CGC
is made up of two separate tracks. the Arcade Cabinets and the Game Swap.
We invited curators to create themed collections of games and installed
them in DIY Game Cabinets. The effects of this were truly amazing. The
cabinets came out solid, with a real arcade feel, and the audience
responded fearlessly to the games. The shift from computer to Cabinet had
a profound effect on who would engage the games. I was pleasantly
surprised that the generations who grew up with an arcade felt right at
home in the gallery space. I was also pleased that the interface was
sturdy and really young kids could pound on them with little or no
negative effect. The second aspect was the Game Swap where we collected
classic and recent games and encouraged people to bring a game that they
loved, but that they were done with, and come in and swap it for something
new. Designing version 3 of the cabinets, swap seems to come out monthly.
Gamification of Advising: Our system of advising has long had a bend
towards punishment (you didn't fill out this form, therefore your
graduation is delayed) rather than encouragement. Using some basic game
principles and parts, and adding a "major" based social space my goal is
to create a user friendly system that helps students anticipate their
upcoming needs and provide an easy connection to experts and others who
have successfully navigated the system. The greater goal of this is to
help our advising staff broaden the scope of their interactions with
students and not have to be as concerned with paperwork, but be able to
focus on career goals and student success.
Virtual Environment -> 3D: I have been working with small scale 3D
printers for a little over a year and this summer printed a model of the
Liberator, the 3D printable handgun. As a mini project, I highly recommend
it because it pushed our little UP! printer to its limits but beyond that
the physical assembly of the pieces and seeing how it operates
mechanically is profound and takes me outside of my distaste of firearms.
I mention the Liberator because of what it teaches, but I am more
interested in the path from digital and socially interactive sculpture to
fabricated object. I am developing a curriculum to teach to three intro
level classes that will allow students several entry vectors (Minecraft,
Sketchup, Blender, BYO) and several output vectors (3D Printed, Pepakura,
Shapeways) to see their objects physically realized. My interest is in the
navigation of the complexity and the translation from virtual to physical
aligns with some of the work I did with Ars Virtua. We also benefit from
having an artist in residence in our social construction space (Minecraft).
Brief Bio:
James Morgan is an instructor for Digital Media Art at San José State
University and is the Director of Ars Virtua. His work involves social
interaction, coded culture and democratic structures in game-spaces and
simulations. James curates art and games in physical and simulated spaces.
--
james
Anything that can be made, can be made black.
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