[-empyre-] Isabelle Arvers

Isabelle Arvers iarvers at gmail.com
Tue Jun 11 20:02:42 EST 2013


Hi,

I am a french media art curator 
<http://www.isabellearvers.com/exhibitions/>, critic and author, 
specializing in video and computer games, web animation, digital cinema, 
retrogaming, 8 bit and machinima and free culture.

I coordinated ISEA 2000 <http://www.isea2000.com/fr/som.htm>, Paris, and 
I curated Video Cuts 2001 
<http://www.centrepompidou.fr/Pompidou/Manifs.nsf/2f6d2a49fa88f902c1256da5005ef33f/2ed7eef7d2328abfc1256a1f00571c68%21OpenDocument>, 
Centre Pompidou, a retrogaming/game art/gaming exhibition for the first 
edition of the Festival Villette Numerique Gaming Room Villette 
Numérique 2002 
<http://www.isabellearvers.com/playtime-villette-numerique-paris-2002/>, 
Paris, Tour of the Web 2003 
<http://www.centrepompidou.fr/Pompidou/Manifs.nsf/AllCycle/Les%20cin%C3%A9m@s%20de%20demain%202002%20-%202003?OpenDocument#seances> 
and the Web plasticians 
<http://www.isabellearvers.com/2005/06/web-plasticiens-machinimas-vs-demos/>, 
featuring French and international artists, at the Centre Pompidou from 
2003 to 2005.

In 2004, I organized a chiptunes concert with Bubblyfish 
<http://www.bubblyfish.com/> and Glomag <http://glomag.com/> and I 
curated the wireless art event Wifiledefrance 
<http://www.isabellearvers.com/wifiledefrance-wireless-art-event-paris-2004/> 
for la Region Ile de France. I was the net.art curator for the 2004 
Banana RAM <http://www.bananaram.org/> festival, Italy. I curated the 
exhibit Gametime, Experimedia <http://www.novamedia.com.au/GameTime/>, 
Melbourne in October 2004 and la Nuit Numérique 
<http://www.isabellearvers.com/france-numerique-bitfilm-festival-hambourg-2004/> 
for the 2004 Bitfilms Festival, Hambourg, Germany, November 2004.

I curated many shows around the relationship between art and video and 
computer games with most of the times a political dimension: No fun 
games and the gaming experience <http://www.piksel.no/piksel05/>, Bergen 
Norway, 2005; Mal au Pixel 
<http://www.isabellearvers.com/mal-au-pixel-festival-mains-doeuvres-saint-ouen-2006/>, 
Paris, France, 2006; Articule 3, 
<http://www.isabellearvers.com/articule-3-emerging-swiss-creation-2007/> 
emerging swiss creation, Annecy, France, 2007; Playing to real 
<http://www.isabellearvers.com/playing-to-real-meudon-2007/>, Meudon, 
France, 2007, Gamerz <http://www.festival-gamerz.com> 2008-2011, 
Aix-en-Provence, 2008 & 2009, Machinima screenings, Gameplay 
<http://www.itaucultural.org.br/gameplay/> & Mostravideo Brasil, 2009, 
Game Heroes <http://www.isabellearvers.com/game-heroes-marseille-2011/>, 
Marseille 2011. Since 2009, I curate the machinima exhibitions of the 
Gamerz Festival <http://www.festival-gamerz.com> held in Aix-en-Provence.

I am also a WJs <http://www.wj-s.org> and play live with online creation 
through the multiscreen environment WJ-S created in 2006 by Anne 
Roquigny <http://www.roquigny.info>. I give performances 
<http://www.isabellearvers.com/performances/> about the relationship 
between art and video games, about Neen, an art movement created by 
Miltos Manetas <http://www.manetas.com> in 2000 and also about 
psychogeography, emotional mapping and visual representations.

I give workshops <http://www.isabellearvers.com/workshops/> of 
Machinima, movies created with videogames and also workshops of WJ-S. 
The purpose of these workshops is to show that mass media can be used as 
a way of expression and as a tool for creation. I am also a trainer 
forPleade <http://pleade.com/>, an online archive publishing application 
developped by AJLSM <http://ajlsm.com/>. PLEADE is a free software 
enabling anyone to publish archival finding aids in EAD format over a 
Web architecture.

I also write essays and articles 
<http://www.isabellearvers.com/publications/> about digital art, game 
art and machinima in magazines like Amusement, MCD, Digitalarti. My last 
essay "Cheats or Glitch? Voice as a game modification in Machinima" 
<http://issuu.com/zabarvers/docs/cheats_or_glitch_machinima?mode=window&backgroundColor=%23222222> 
was published in Voice, Vocal Aesthetics in Digital Arts and Media, 
Edited by Norie Neumark <http://mitpress.mit.edu/authors/norie-neumark>, 
Ross Gibson <http://mitpress.mit.edu/authors/ross-gibson> and Theo van 
Leeuwen <http://mitpress.mit.edu/authors/theo-van-leeuwen>, MIT Press in 
2010. In 2012, I wrote an article about online gaming communities 
<http://issuu.com/zabarvers/docs/videogames-enghiens>  for Arts and 
Digital Cultures Panorama Intrernational published by CDA d'Enghiens, in 
2012, that purposes a way to finance free and open access to online 
content.

I am a player, i like to play with games as i play with ideas. My 
background is in political sciences and for me games are powerfull. They 
took the place of fairy tales in the way they build young generation's 
imaginary. That's why in all the exhibitions I curate, i try  to promote 
alternative games or artworks which offer another point of view of the 
gaming culture.

I also want to show what reverse engineering is inside the art world -- 
with Machinima, chip tunes music and DIY -- and all the possibilities 
offered by the detournement of the initial use of mass media objects. I 
am also really interested by giving more autonomy to people towards the 
technologies they use daily, through workshops.

Thanks a lot for this initiative and just a quick word about this list, 
it is a marvellous ressource but for a french person like me, the level 
of discussion asks a perfect english to participate, which is not always 
easy, but please go on! This is great!

Isabelle


-- 
Isabelle Arvers
Curator & art critic
http://www.isabellearvers.com
ia at isabellearvers.com
Skype ID : zabarvers
www.youtube.com/zabarvers

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