[-empyre-] Thank you to my featured guests and all contributors for a phenomenal discussion of experimental games
Mark Chen
markdangerchen at gmail.com
Thu Apr 3 00:53:43 EST 2014
Thank you sooo much Sandra and everyone else who shared their thoughts on
games, making games, experimental art, gamification, sketches, resistance,
inclusion, struggle, transformation, etc!
It's been great!
mark
On Tue, Apr 1, 2014 at 8:30 AM, Sandra Danilovic <
s.danilovic at mail.utoronto.ca> wrote:
> ----------empyre- soft-skinned space----------------------
> Dear All,
>
> I hear that Renate and Tim will be moderating April's discussion starting
> April 3.
>
> In the meantime...
>
> I want to warmly thank everyone for contributing to March's fantastic
> discussion on experimental games.
>
> Bart Simon, Kara Stone, Lynn Hughes, Alison Harvey, Emma Westecott, skot
> deeming (mrghosty), Mark Chen, Chris Young, Felan Parker, Christine Kim,
> Sebastian Deterding, Matt Wells and Peter Coppin, you have been incredibly
> generous with your intelligent, exciting, and thoughtful posts. I think a
> new manifesto is in order.
>
> I also want to thank other members, such as Irina, Rob and Mez who
> ventured into this conversation with their contributions. Irina, I love
> your point about 'secrecy' . I wish you could tell me more about your
> 'secret' gamemaking communities outside academia/tech/games culture? Please
> send me a private message if you want to chat...
>
> I will now sign off from my duties as guest moderator with below quote
> from artist Francis Bacon, which reminds me slightly of McKenzie Wark's
> Gamer Theory, just to add a closing provocation to the conversation.
> (Granted, I am taking this quote out of context, you can read the interview
> in the book.) I am off to see a special exhibit of Bacon's work at the Art
> Gallery of Ontario this weekend.
>
>
> "You see, painting has now become, or all art has now become completely a
> game, by which man distracts himself....What is fascinating actually is,
> that it's going to become much more difficult for the artists, because he
> must really deepen the game to become any good at all." Interview with
> Francis Bacon
>
> From: Chipp, H. B., Selz, P., & Taylor, J. C. (1968). Theories of modern
> art: A source book by artists and critics. Berkeley: University of
> California Press. p. 621.
>
>
> Renate, thank you so much for taking a chance on me. This has been a blast.
>
> All my best!
> Sandra
>
> Sandra Danilovic, BFA, MA, SSHRC Doctoral Fellow
> Faculty of Information, University of Toronto
> http://current.ischool.utoronto.ca/students/sandra-danilovic
>
> _______________________________________________
> empyre forum
> empyre at lists.cofa.unsw.edu.au
> http://www.subtle.net/empyre
>
--
Mark Chen, PhD | @mcdanger | markdangerchen.net
Indie Game Designer, Ed Tech Researcher, Consultant, Adjunct Prof at
Pepperdine, UW Bothell, and UOIT, Accidental Hero and Layabout
This was sent from a PC with a full-size keyboard; misspellings and brevity
are entirely my fault.
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