[-empyre-] setting fire to avatars, collapsing realities
Alan Sondheim
sondheim at panix.com
Wed Jan 8 15:12:09 EST 2014
Should this go first to the body-Johannes-Birringer and then to the
listserv (if such be the software), a form of indirect addressing? Is the
body of Johannes Birringer receiving these words smoothly? I ask only
because the element of the body as weight or pull has entered the dialog,
only _as_ since the words here are weightless, although their carriers and
data-bases are not. I keep going back to Clement Rosset, who I read only
in part years ago to the effect that the real is 'idiotic,' which I quote
far too often, but which means for me that it is just there, as mute
haecceity perhaps at best. The ground is the ground, ground up, as
featureless as death and in the sense of materiality, the body is already
dead, and in the sense of transformation, always alive. The states grind
into each other; bump and grind have no other meaning than sweat and
something felt; what goes bump in the night speaks nothing, and its sound
is muted. So all dancers fall, fail, at the end, and their memorized
movement is or is not captured from particular viewpoints, but not from
the interior, what feels within and looks without. These can be dialed-in,
in virtual worlds, objects turned physical, but they carry no weight. I've
worked with such, watch them reach the edge of the game-space as the
tumble across the sim, then disappear. Sometimes they're returned to
inventory, sometimes not. This is playing out the game with its rules, the
kind of virtuality everyone talks about today, talks about of course until
they're dead. I'd say the ground isn't virtual because it doesn't speak;
in this forum months ago I wrote about the unspeakability of untoward and
numbing pain, often close to the curtain of death. The body sinks, and
what then? Nothing, old tech software, and the interior/internal, spoken
and thought world sinks as well as the body dies. The virtual, we might
say, is among and for the living; the body, dead, is out of the gamespace
entirely.
On the other hand, what we're not talking about, virtual particles and
multiverses, holographic universes and black hole interiors, who knows?
One can only hope to live on, in a perhaps drastically-altered cosmos, and
perhaps we already are.
I would have liked to have heard the Finnish tunes -
(Btw I knew you would catch me up on 'infinity' - I should have said
'inaccessibly high' instead.)
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