[-empyre-] collective capture, distributed identity
simon
swht at clear.net.nz
Tue Jul 29 08:31:35 EST 2014
I would like to answer Johannes Birringer's question as to whether the
discussion has addressed the "collective virtual experience" enough,
given the "stipulation" on - as I read it - a 'convergence' between
"popular social media" and "shared VR experiences" brought about by a
perception of 'pervasion', which seems to imply the inescapability of
the phenomena for the 'collective', such that, so the statement from the
beginning of the month continues, discussants may speculate on the
'shifting' "social conventions", particularly as these are 'underpinned'
by "notions of selfhood and collective". The statement allows the
possibility that this convergence - between social media and VR -
"contribute to notions of extended or distributed mind, agency or
identity", a contribution specified as engaging a dependence further to
the previous 'underpinning' - notions of selfhood and collective - on
'embodiment' and 'bodily practices'. The statement, as Johannes has
excerpted it, culminates finally in "quotidian affects", asking after
the series that starts with inferring the pervasion of "shared VR
experiences" from - again, as I read it now - the 'popularity' of social
media, as if in this popularity - an inescapable conclusion - the
collective already experiences 'affects' of 'virtual reality'. Mass
social media represents a real virtualisation of the collective
experience, of the collective's experience of itself and of the selves',
who comprise the collective, experience of selfhood: this is my
inference. The statement directs its speculative gaze on to the distinct
lines which such a thing as a real virtualisation of collective
experience may lead: "distributed mind, agency or identity". A real
virtualisation of collective experience as it is represented by popular
social media means to distribute mind, agency and identity.
I apologise for taking the time to re-read the statement and my
re-reading is highly tendentious but I think it at least listens to the
assumptions under which such a stipulation is being made since there is
a ready dissimulation already in process, that is, a given illusion,
given that the logic of inescapability of collective experience of VR
captures - like a war photograph or snapshot of conflict, or dramatic
(and critical) image - us, both lurkers and discussants, in its view.
Has the discussion captured the collective virtual experience enough? I
would humbly answer that it has been captured by it.
Best,
Simon Taylor
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