[-empyre-] Welcome to Week 2 on -empyre: New Year/New Tools and Technologies.
B. Bogart
ben at ekran.org
Mon Feb 9 05:54:28 AEDT 2015
Thank you Tracey for telling us more about your work.
A few things resonated that I wanted to follow up on, written inline...
On 15-02-08 12:09 AM, Tracey Benson wrote:
> I am currently using a tool called Aurasma which has its pros and
> cons, but generally a great tool to use. One of the cons is that it
> is only available on limited devices and I would like to work with
> software that is open source, free and accessible to any smart phone
> or tablet user. To this end, I am now working with a developer in
> Bangalore, who I met at a recent Ada Initiative ADACamp. Our plan is
> to create a tool for the purpose of creating an AR walk of Bangalore
> and our project is titled "Look both ways". We hope that by mid year
> we will have a pilot ready to test.
I'm also a FLOSS oriented person and have been using almost entirely
free and open-source software since 2003 in my academic and artistic
works -- the exception being the binary nvidia driver and related GPU
processing tools I've been using in more recent work (for performance
reasons).
I share your drive to use accessible tools that could be used by others
and where knowledge, rather than equipment, is the central requirement
for access. In the previously discussed Dreaming Machine and Watching
and Dreaming projects I did have issues in selecting appropriate
computer vision and to an even greater extent, machine learning (AI)
methods. As a self-taught programmer, I found that there is a
significant barrier in accessing these methods because access is not
often a priority for developers who focus on novel methods, not making
existing methods accessible. More often than not, it seems that industry
is expected to provide this interface of broad use and academic
development. New methods tend to be implemented in code that is never
published, or serves as the basis of new proprietary code that an
investor is expected to make money off of.
Tracey, I'd like to hear more about your interest in open-source in the
context of mobile and social media systems. It seems we can aim for open
access to these technologies, but I think there is a problem when they
are only applied in very constrained and centralized corporate
environments, like facebook, iphones, and even android devices. The
increasing role of the mobile device as consumption platform
(http://www.ekran.org/ben/wp/2013/the-nonuser-and-the-consumer-appliance/)
is clear from the language around how apps and media products are
distributed in "app stores". I think this is an illusion of
accessibility. While a mall may be accessible physically, it's still a
highly controlled corporate space with a specific function that differs
greatly from true public space. In software and online worlds, it seems
public space is even more rare than its shrinking physical counter-part.
So do you have any thoughts on access in online interactive art in
relation to centralized corporate systems vs more open peer2peer
networks, like mesh networks and (if seen optimistically) the Internet
itself.
The needs of the provided of the spaces are clearly the central purpose
of the environment. For example, to get back to gender, we have the
dreaded "gender" box, with often only two choices, that we are expected
to answer in order to provide a profile to the system to generalize what
we are interested in (marketing wise).
Ben
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