[-empyre-] proposal proposal +++ art and games world tour
Jamika Ajalon
jamikaajalon at gmail.com
Mon Sep 30 21:07:31 AEST 2019
*i’m a fugitive thats how i liveas i go along making up the narrative
forget what you heard forget what they said im
just a hologram in your head *hey there shu lee thanks for the
introduction!!!
I don’t want to leave here more / more / more to much to read just this :
1)the two poems fluid code and space cow-boi blue that you see at the end
of this email were/are central to some of the inter -disciplinary
art/research i have done in the past recent past, and yes the recent future
:-). (i french poet recently told me that i managed package a huge
part of what Deluze was saying in “ space blues cowboi”. )
other links to videos/songs/digital poetry mutations and the melange of
many elements: including an earlier paper on FAR (fugitive archetype of
resistance) And a link to a recent one.
looking to blow up every part of this arts/research practice of mine and
let the pieces fall where they may in a sort of digital cut up. .. any
one already playing in that field or wants to play or parlay please holla
when u can/are inspired.
happy empyre-ing to you all
i haven't commented but have been reading through this exciting inspiring
sharing across digital space/timelines ..
Recent publication on FAR in this great book full of great writing:
https://www.transcript-verlag.de/978-3-8376-4601-6/we-travel-the-space-ways/
Older pub on FAR:
https://www.academia.edu/s/07792b16e2/far-now_the-fugitive-archetype-of-resistance-and-her-ever-changing-now
other stuff (the last link to “runaway slave” is a song in progress for
next album
https://vimeo.com/149306465 space blues cowboi
https://www.youtube.com/watch?v=bkvuJ0-hNVY&t=6s. npoem
https://www.youtube.com/watch?v=3fQaTxtdJ-c&t=118s. from anti lecture
start from around 15;52 for relevent bits and/ 13;))
https://soundcloud.com/nicklaus-rohrbach/runaway-jan19-1/s-luAVI?in=nicklaus-rohrbach/sets/jata-preprods-2019/s-ujMf5--
runaway slave
Latest book
https://www.facebook.com/takebackthenarrative/
Home
Where ever I lay my hat
IS where I belong
always
Gone
a rolling stone
beat in the bone
beat in the bone
She’s a space cowboi blue
Azonal
Where she be, in between spaces
She move between places
Leaving traces
Investigating interzonal cases
Unheard unseen
In between
Breaking out stasis
Radio static oasis
watch she tighten up her laces
Rocket boots charged
She trip thru dimensions
Frequency sensation
disciple of creation
be patient
she move in all direction
with out detection
viral transmission
Breaking the cage
with all this rage fueling
her rocket boots flying
high high
swallow up the sky
singing bye bye
she defy
Escher staircases
while she lie
in waiting to see what the winds of change
will make she
carry no flags
just notebooks and rag tags
rewiring the matrix
she exist in azonal spaces
Ajalon 2012/2016, Space Cowboi Blue
RECODE
We need to create a subversive lingo
which misses the detection
of the rei-ficating machine
that which sucks the life out
of creative protest
movements toward positive change...
and turns it into profit and propaganda of cool.
a fluid code is needed.
a poly speak not unlike that which was used during
the times of the underground railroad.
it can be hidden in plain view
Foster change under the nose of the machine skewing
the eye-line of its surveillance camera
facilitating human social revolution
through overt covert action
But i digress, back to the code.
Write a code. Create a code.
Decode and recode.
Until all systems of language erode
into one continuous vibration
One sound. (one sonic sensation)
Random echoes would act as a splinter
in white light revealing the prism.
One sound splinters into many scales
and chord combinations.
Langue is (redefined in the meta molecular)
undefined as communication
is meta-molecular giving way to
a mélange of atomic noise
and (a)tonal phrasings.
Ajalon, 2008, Decode Recode, Poemetrics
On Mon, Sep 30, 2019 at 10:53 AM isabelle arvers <iarvers at gmail.com> wrote:
> ----------empyre- soft-skinned space----------------------
> Dear all,
>
> I just landed in Mumbai as India is my 6th step in my art and games world
> tour, after Japan where I felt a lot of self censorship following the last
> events around Aichi Triennale where the statue of a comfort women presented
> as part of the exhibition "After Freedom of Expression" created a scandale
> and pushed the Nagoya governor to shut down the exhibition as well as all
> the fundings for the entire Triennale...
> https://www.nytimes.com/2019/08/05/world/asia/japan-aichi-trienniale.html
>
> Almost impossible to find any political games or controversial or engaged
> artworks, but... I succeeded to find a game created by a non binary couple:
> No longer home https://humblegrove.com/ as well as the games created by
> KC on npckc.Site about trangender women going to hotsprings... Both are
> working under nicknames and protect their identities, knowing that one of
> them has a Korean name which is quiet difficult now in Japan, regarding the
> hard relationships between Korea, China, and Japan.
>
> I am now in India for one month, I will visit Pune as well as Ahmedabad/Gandhinagar
> and Bangalore and Goa, if you know any artist working with game engines or
> around game culture, or game makers, or media activists, feminists, queer,
> hacktivists, please let me know, I am here to meet and interview them;)
>
> Also, Shu Lea asked me to give you an update of the next steps of this
> world tour as well as the dates of my visits if by any chance we can meet
> there or if you know people I should meet:
>
> India: 30 sept - 7 nov
>
> Colombia: Bogota 8 nov - 18 nov
>
> In Bogota I am curating a feminist and queer art and game exhibition with
> the artists: Mathilde Guerrero, Nora Renaud, Nadia Granados, Tatyana
> Zambrano, Esteban Betancur at the French Alliance
>
> Argentina : Buenos Aires 18 nov 5 december
>
> I will curate an indie game exhibition as part of Game On! El Arte de
> Juego in Buenos Aires with the following games: Replica by Somi (a game
> about surveillance) from Korea, Coffee Talk by Fahmi Hesni and She and
> the light Bearer by Brigitta Rena from Indonesia, Devotion by Red Candles
> Studio from Taïwan and Make it rain (about corruption) by Cloud Colour from
> Thailand. I will also be part of GAIA (Game Arts International Assembly)
>
> I will also curate an exibition of games and VR experiences made by women
> I met during my world tour in Korea, TaIwan, Indonesia, Thailand and Japan
> and as soon as I will have close my program I will publish it.
>
> Brasil : 6 december - 3 january
>
> Mexico : 3 january - 29 january
>
> Nigeria, Ivory Coast, Senegal, Egypt, Lebanon, Israël and Palestine: from
> february 11 to end of June, I am currently working on the exact schedule.
>
> For all these countries I am visiting, again, all the contacts you could
> have will be more than helpful: artist working with game engines or
> around game culture, or game makers, or media activists, feminists, queer,
> hacktivists
>
> Thank you so much in advance and really looking forward meeting more of
> you during my tour as well as your friends all around the world,
>
> Again Shu Lea, thank you, it was a wonderful month, I learned a lot
> reading all the threads and discussions,
> lets stay unfinished!!!
>
> Isabelle
>
>
>
>
> [image:
> http://www.isabellearvers.com/wp-content/uploads/2013/03/animLogo.gif]
> <http://www.isabellearvers.com/wp-content/uploads/2013/03/animLogo.gif>
> Isabelle Arvers
> Curator, art critic and artist
> Wattsap: +33 661 998 386
> http://www.isabellearvers.com
> Director of Kareron www.kareron.com
> https://www.facebook.com/ArtGamesWorldTour
> twitter: @zabarvers
> instagram.com/zabarvers
> youtube.com/zabarvers
> https://vimeo.com/isabellearvers
> Skype ID: iarvers
>
>
> Le jeu. 26 sept. 2019 à 13:53, isabelle arvers <iarvers at gmail.com> a
> écrit :
>
>> Dear Ana
>>
>> I will read and discover all the texts and links you just sent me. Thank
>> you so much for your answer and these insights. Hopefully things and
>> mentalities have slightly evolved in terms of representation and diversity.
>>
>> About the otherness and identity issue in videogames I curated some years
>> ago this machinima exhibition
>> http://www.isabellearvers.com/2012/08/identity-otherness-games-machinima/
>> for which I directed my first machinima I is an other in which I am a black
>> man talking about our multiple identities and also about the possibility to
>> consider the other in videogames differently than only a villain a
>> terrorist or an enemy. https://youtu.be/04l2tAgc7Hs
>>
>> I just interviewed today a non binary game maker who will soon publish
>> the game No longer home à visual novel game that deals with gender identity
>> as well as borders and migration in a very autobiographical style . It
>> really made my day as I also like a lot the aesthetic of the game and the
>> subtle way to adress those issues.
>>
>> In Korea I also met the Gamebridzy studio that works on the game The
>> Wednesday which deals with comfort women and the Japanese colonization past
>> of Korea. The heroin of this game is one of the survivor Kim Bok Dong who
>> in the game has the power to go back in time in order to save themselves...
>> http://immersion-revue.fr/isabellearvers-coree
>>
>> These are just few exemples on games are attempting to give their own
>> point of view on real facts as well being an attempt to change our
>> perception and vision of the world...
>>
>> Best
>>
>> Isabelle
>>
>> On Thu, 26 Sep 2019, 14:02 Ana Valdés, <agora158 at gmail.com> wrote:
>>
>>> ----------empyre- soft-skinned space----------------------
>>> Hi Isabelle and others. Thank you for your interesting work about games
>>> and postcolonial narrative.
>>> I started to review computer games at the very start, when the computers
>>> were Commodore 64, Amiga and Atari, long before PC and consoles were used
>>> to play.
>>> I travelled to Palo Alto and interviewed Brenda Laurel one of the
>>> pioneers at computer games aimed to women. She was sponsored by Paul Allen
>>> and his Interval Research financed her projects.
>>> The games at that time were sexist with an old fashioned narrative. The
>>> women were princesses to be saved or villains.
>>> Lara Croft was the first heroine but she played a male game based on
>>> muscles and weapons.
>>> I travelled to Damascus and met the people behind Muslim games where the
>>> missions were aimed to destroy the old enemy Israel. But the games were not
>>> innovative they repeated only the structure of the traditional war games
>>> but changed only the flags and the villains to kill or maim.
>>> Ana
>>>
>>> tors 26 sep. 2019 kl. 00:09 skrev isabelle arvers <iarvers at gmail.com>:
>>>
>>>> ----------empyre- soft-skinned space----------------------
>>>>
>>>> Hi,
>>>>
>>>>
>>>> Thank you so much Shu Lea for this introduction and also for this
>>>> possibility to talk about my art and games world tour, following these 4
>>>> amazing weeks of discussion.
>>>>
>>>> To celebrate my 20 years as curator in the fields of art and video
>>>> games, I embarked in June 2019 on a world tour that takes me to over 15
>>>> countries: South Korea, Taiwan, Indonesia, Thailand, Japan, India,
>>>> Colombia, Argentina, Brasil, Mexico, Nigeria, Ivory Coast, Senegal, Egypt,
>>>> Lebanon, Israel and Palestine.
>>>>
>>>> I am meeting digital artists and independent game developers in order
>>>> to come back with a richer, non Western-centric and more nuanced overview
>>>> of the different ways gaming communities across the world are exploring the
>>>> issue of diversity, with an emphasis on female, feminist, queer and
>>>> decolonial practices.
>>>>
>>>> My expedition also investigates how we can create new concepts of
>>>> “working together” and new connections within the worlds of game art,
>>>> independent games, games DIY art.
>>>>
>>>> In each country I am visiting, I interview artists, game makers,
>>>> curators, activists, hackers and also give lectures and workshops about the
>>>> relationship between art and video games. During these workshops, I use
>>>> independent, experimental and artistic games to make movies or hybrid
>>>> artworks. I use some of the independent games I am finding on my world tour
>>>> as a way to promote these games made in Korea, Taiwan, Indonesia, Thailand,
>>>> which sometimes are still in the demo state. Here is a machinima made
>>>> during a workshop in Thailand by a teenager :
>>>> https://www.youtube.com/watch?v=KwlXtjTFXbw
>>>>
>>>> The aims are to break boundaries between the art and the game world and
>>>> also to promote alternative, independent and experimental games in order to
>>>> enhance diversity – gender, ethnicity and representation - in video games
>>>> and to promote the use of games as a pedagogic tool and as a tool of
>>>> expression to raise awareness about social, cultural, political and
>>>> environmental issues. Cf my interview on these issues with Audrey Tang,
>>>> Minister of Digital in Taiwan : https://youtu.be/sZ1WvVhzPgA
>>>>
>>>> By meeting media artists and indie game developers and then writing
>>>> articles about their games or distributing podcasts of their interviews is
>>>> also a way to better understand a local culture, history and politics
>>>> through the lens of video games and artworks. In each country, I try to
>>>> focus on projects that deal with control and submission in South Korea, or
>>>> environmental issues or animism in Taiwan, mysticism in Indonesia,
>>>> crypto-colonialism in Thailand, extreme right shintoism in Japan, etc.
>>>>
>>>> I monthly write articles in french for the online reviews Poptronics,
>>>> Immersion and Usbek & Rica
>>>> http://www.isabellearvers.com/category/art-and-games-world-tour/ but I
>>>> would love to find an english spoken media interested to publish my
>>>> articles in english as all my interviews are in english.
>>>>
>>>> To better understand the focus on women, feminist queer and decolonial
>>>> practivces, here is an extract of the interview given to Régine Debatty for
>>>> We-make-money-not-art : « Women are still underrepresented in the industry
>>>> and even if things changed a lot after the Gamergate in the US, there is
>>>> still a need to change the representation of women in videogames and to
>>>> give more attention to games created by women or trans persons. In western
>>>> countries, there is a quite new consciousness about it, with conferences on
>>>> diversity in events like the Game Developers Conference or at Amaze, but I
>>>> am really interested to discover and meet other feminists in the non
>>>> western world as well as LGBTQI organizations around the world in order to
>>>> connect with other realities and create new paths and connections between
>>>> networks.
>>>>
>>>> I worked a lot abroad but it was a “western” abroad: I mostly worked in
>>>> the US, in Europe, in Canada and in Australia. Western and white…
>>>>
>>>> There is a strong network for our practices in the western world, but
>>>> diversity is a very recent concept in these worlds. It is great to feel
>>>> that recently it even became a new “trend”, a “tendency”, people even
>>>> mentioned feminism or diversity as a new “fashion”… Interesting but
>>>> dangerous when you see the power of evangelism growing in countries like
>>>> Brasil, USA or South Korea as well as abortion bans around the world. Our
>>>> emancipation is still young and might be weak so we need to defend it and
>>>> to connect around the world.
>>>>
>>>> Trying to promote decolonial practices is something very important when
>>>> you think about games as a globalized culture. When I traveled to Brazil or
>>>> Egypt to give machinima workshops, I was surprised to discover that
>>>> youngsters were all playing to the same games: GTA, FIFA, Call of Duty,
>>>> Fortnite, etc… even if the local culture was powerful. In my workshops, I
>>>> tried to push youngsters to play Indie Games or games related to their
>>>> local culture, but it appeared as less fascinating to them… less
>>>> “beautiful”. It made me realize that we almost play the same games
>>>> everywhere, which mean that the moral, ethics, concepts of these games are
>>>> globalized. So, are they universal? Universalization is a colonialist
>>>> heritage. I want to decentralize my point of view in order to tell an other
>>>> story of videogames and art and create new types and axes of
>>>> collaborations. »
>>>> https://we-make-money-not-art.com/universalization-is-a-colonialist-heritage-an-interview-with-video-game-curator-isabelle-arvers/?fbclid=IwAR1O8T7L0-aCVbc1lQgf0vp3q1O6Jdei8NFWvM9geovZcuklh4FDHVi71Bc
>>>>
>>>> This project is giving birth to art and games exhibitions in Bogota
>>>> (French Alliance), Buenos Aires (Game on!) and Enschede (Overkill Festival)
>>>> in November as well as in the Digital Museum of Cairo next year. An
>>>> international conference on post-colonial games studies will be held at la
>>>> Sorbonne in fall 2020. I am also currently working on the organisation of
>>>> other projects in the countries visited for the upcoming years. Any help,
>>>> feedbacks, advices, etc are more than welcome as it is a one person project
>>>> that entirely depends on other people collaborations, meetings and
>>>> contacts. I am currently in Japan and will fly to India on sunday.
>>>>
>>>> Thank you,
>>>>
>>>>
>>>> Isabelle Arvers
>>>> [image:
>>>> http://www.isabellearvers.com/wp-content/uploads/2013/03/animLogo.gif]
>>>> <http://www.isabellearvers.com/wp-content/uploads/2013/03/animLogo.gif>
>>>> Isabelle Arvers
>>>> Curator, art critic and artist
>>>> Wattsap: +33 661 998 386
>>>> http://www.isabellearvers.com
>>>> Director of Kareron www.kareron.com
>>>> https://www.facebook.com/ArtGamesWorldTour
>>>> twitter: @zabarvers
>>>> instagram.com/zabarvers
>>>> youtube.com/zabarvers
>>>> https://vimeo.com/isabellearvers
>>>> Skype ID: isabellearvers
>>>> _______________________________________________
>>>> empyre forum
>>>> empyre at lists.artdesign.unsw.edu.au
>>>> http://empyre.library.cornell.edu
>>>
>>> --
>>> https://anavaldes.wordpress.com/
>>> www.twitter.com/caravia158
>>> http://www.scoop.it/t/art-and-activism/
>>> http://www.scoop.it/t/food-history-and-trivia
>>> http://www.scoop.it/t/urbanism-3-0
>>>
>>>
>>>
>>>
>>> <http://www.scoop.it/t/postcolonial-mind/>
>>>
>>> cell Sweden +4670-3213370
>>> cell Uruguay +598-99470758
>>>
>>>
>>> "When once you have tasted flight, you will forever walk the earth with
>>> your eyes turned skyward, for there you have been and there you will always
>>> long to return.
>>> — Leonardo da Vinci
>>> _______________________________________________
>>> empyre forum
>>> empyre at lists.artdesign.unsw.edu.au
>>> http://empyre.library.cornell.edu
>>
>>
>> On Thu, 26 Sep 2019, 14:02 Ana Valdés, <agora158 at gmail.com> wrote:
>>
>>> ----------empyre- soft-skinned space----------------------
>>> Hi Isabelle and others. Thank you for your interesting work about games
>>> and postcolonial narrative.
>>> I started to review computer games at the very start, when the computers
>>> were Commodore 64, Amiga and Atari, long before PC and consoles were used
>>> to play.
>>> I travelled to Palo Alto and interviewed Brenda Laurel one of the
>>> pioneers at computer games aimed to women. She was sponsored by Paul Allen
>>> and his Interval Research financed her projects.
>>> The games at that time were sexist with an old fashioned narrative. The
>>> women were princesses to be saved or villains.
>>> Lara Croft was the first heroine but she played a male game based on
>>> muscles and weapons.
>>> I travelled to Damascus and met the people behind Muslim games where the
>>> missions were aimed to destroy the old enemy Israel. But the games were not
>>> innovative they repeated only the structure of the traditional war games
>>> but changed only the flags and the villains to kill or maim.
>>> Ana
>>>
>>> tors 26 sep. 2019 kl. 00:09 skrev isabelle arvers <iarvers at gmail.com>:
>>>
>>>> ----------empyre- soft-skinned space----------------------
>>>>
>>>> Hi,
>>>>
>>>>
>>>> Thank you so much Shu Lea for this introduction and also for this
>>>> possibility to talk about my art and games world tour, following these 4
>>>> amazing weeks of discussion.
>>>>
>>>> To celebrate my 20 years as curator in the fields of art and video
>>>> games, I embarked in June 2019 on a world tour that takes me to over 15
>>>> countries: South Korea, Taiwan, Indonesia, Thailand, Japan, India,
>>>> Colombia, Argentina, Brasil, Mexico, Nigeria, Ivory Coast, Senegal, Egypt,
>>>> Lebanon, Israel and Palestine.
>>>>
>>>> I am meeting digital artists and independent game developers in order
>>>> to come back with a richer, non Western-centric and more nuanced overview
>>>> of the different ways gaming communities across the world are exploring the
>>>> issue of diversity, with an emphasis on female, feminist, queer and
>>>> decolonial practices.
>>>>
>>>> My expedition also investigates how we can create new concepts of
>>>> “working together” and new connections within the worlds of game art,
>>>> independent games, games DIY art.
>>>>
>>>> In each country I am visiting, I interview artists, game makers,
>>>> curators, activists, hackers and also give lectures and workshops about the
>>>> relationship between art and video games. During these workshops, I use
>>>> independent, experimental and artistic games to make movies or hybrid
>>>> artworks. I use some of the independent games I am finding on my world tour
>>>> as a way to promote these games made in Korea, Taiwan, Indonesia, Thailand,
>>>> which sometimes are still in the demo state. Here is a machinima made
>>>> during a workshop in Thailand by a teenager :
>>>> https://www.youtube.com/watch?v=KwlXtjTFXbw
>>>>
>>>> The aims are to break boundaries between the art and the game world and
>>>> also to promote alternative, independent and experimental games in order to
>>>> enhance diversity – gender, ethnicity and representation - in video games
>>>> and to promote the use of games as a pedagogic tool and as a tool of
>>>> expression to raise awareness about social, cultural, political and
>>>> environmental issues. Cf my interview on these issues with Audrey Tang,
>>>> Minister of Digital in Taiwan : https://youtu.be/sZ1WvVhzPgA
>>>>
>>>> By meeting media artists and indie game developers and then writing
>>>> articles about their games or distributing podcasts of their interviews is
>>>> also a way to better understand a local culture, history and politics
>>>> through the lens of video games and artworks. In each country, I try to
>>>> focus on projects that deal with control and submission in South Korea, or
>>>> environmental issues or animism in Taiwan, mysticism in Indonesia,
>>>> crypto-colonialism in Thailand, extreme right shintoism in Japan, etc.
>>>>
>>>> I monthly write articles in french for the online reviews Poptronics,
>>>> Immersion and Usbek & Rica
>>>> http://www.isabellearvers.com/category/art-and-games-world-tour/ but I
>>>> would love to find an english spoken media interested to publish my
>>>> articles in english as all my interviews are in english.
>>>>
>>>> To better understand the focus on women, feminist queer and decolonial
>>>> practivces, here is an extract of the interview given to Régine Debatty for
>>>> We-make-money-not-art : « Women are still underrepresented in the industry
>>>> and even if things changed a lot after the Gamergate in the US, there is
>>>> still a need to change the representation of women in videogames and to
>>>> give more attention to games created by women or trans persons. In western
>>>> countries, there is a quite new consciousness about it, with conferences on
>>>> diversity in events like the Game Developers Conference or at Amaze, but I
>>>> am really interested to discover and meet other feminists in the non
>>>> western world as well as LGBTQI organizations around the world in order to
>>>> connect with other realities and create new paths and connections between
>>>> networks.
>>>>
>>>> I worked a lot abroad but it was a “western” abroad: I mostly worked in
>>>> the US, in Europe, in Canada and in Australia. Western and white…
>>>>
>>>> There is a strong network for our practices in the western world, but
>>>> diversity is a very recent concept in these worlds. It is great to feel
>>>> that recently it even became a new “trend”, a “tendency”, people even
>>>> mentioned feminism or diversity as a new “fashion”… Interesting but
>>>> dangerous when you see the power of evangelism growing in countries like
>>>> Brasil, USA or South Korea as well as abortion bans around the world. Our
>>>> emancipation is still young and might be weak so we need to defend it and
>>>> to connect around the world.
>>>>
>>>> Trying to promote decolonial practices is something very important when
>>>> you think about games as a globalized culture. When I traveled to Brazil or
>>>> Egypt to give machinima workshops, I was surprised to discover that
>>>> youngsters were all playing to the same games: GTA, FIFA, Call of Duty,
>>>> Fortnite, etc… even if the local culture was powerful. In my workshops, I
>>>> tried to push youngsters to play Indie Games or games related to their
>>>> local culture, but it appeared as less fascinating to them… less
>>>> “beautiful”. It made me realize that we almost play the same games
>>>> everywhere, which mean that the moral, ethics, concepts of these games are
>>>> globalized. So, are they universal? Universalization is a colonialist
>>>> heritage. I want to decentralize my point of view in order to tell an other
>>>> story of videogames and art and create new types and axes of
>>>> collaborations. »
>>>> https://we-make-money-not-art.com/universalization-is-a-colonialist-heritage-an-interview-with-video-game-curator-isabelle-arvers/?fbclid=IwAR1O8T7L0-aCVbc1lQgf0vp3q1O6Jdei8NFWvM9geovZcuklh4FDHVi71Bc
>>>>
>>>> This project is giving birth to art and games exhibitions in Bogota
>>>> (French Alliance), Buenos Aires (Game on!) and Enschede (Overkill Festival)
>>>> in November as well as in the Digital Museum of Cairo next year. An
>>>> international conference on post-colonial games studies will be held at la
>>>> Sorbonne in fall 2020. I am also currently working on the organisation of
>>>> other projects in the countries visited for the upcoming years. Any help,
>>>> feedbacks, advices, etc are more than welcome as it is a one person project
>>>> that entirely depends on other people collaborations, meetings and
>>>> contacts. I am currently in Japan and will fly to India on sunday.
>>>>
>>>> Thank you,
>>>>
>>>>
>>>> Isabelle Arvers
>>>> [image:
>>>> http://www.isabellearvers.com/wp-content/uploads/2013/03/animLogo.gif]
>>>> <http://www.isabellearvers.com/wp-content/uploads/2013/03/animLogo.gif>
>>>> Isabelle Arvers
>>>> Curator, art critic and artist
>>>> Wattsap: +33 661 998 386
>>>> http://www.isabellearvers.com
>>>> Director of Kareron www.kareron.com
>>>> https://www.facebook.com/ArtGamesWorldTour
>>>> twitter: @zabarvers
>>>> instagram.com/zabarvers
>>>> youtube.com/zabarvers
>>>> https://vimeo.com/isabellearvers
>>>> Skype ID: isabellearvers
>>>> _______________________________________________
>>>> empyre forum
>>>> empyre at lists.artdesign.unsw.edu.au
>>>> http://empyre.library.cornell.edu
>>>
>>> --
>>> https://anavaldes.wordpress.com/
>>> www.twitter.com/caravia158
>>> http://www.scoop.it/t/art-and-activism/
>>> http://www.scoop.it/t/food-history-and-trivia
>>> http://www.scoop.it/t/urbanism-3-0
>>>
>>>
>>>
>>>
>>> <http://www.scoop.it/t/postcolonial-mind/>
>>>
>>> cell Sweden +4670-3213370
>>> cell Uruguay +598-99470758
>>>
>>>
>>> "When once you have tasted flight, you will forever walk the earth with
>>> your eyes turned skyward, for there you have been and there you will always
>>> long to return.
>>> — Leonardo da Vinci
>>> _______________________________________________
>>> empyre forum
>>> empyre at lists.artdesign.unsw.edu.au
>>> http://empyre.library.cornell.edu
>>
>> _______________________________________________
> empyre forum
> empyre at lists.artdesign.unsw.edu.au
> http://empyre.library.cornell.edu
--
www.jamikaajalon.com <http://www.zenzile.com>
www.facebook.com/jamikaajalon.artistpage
www.itchysilk.com
http://inter-zones.org
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