[-empyre-] Is green gaming an oxymoron?
Kasyoka Mwanzia
kasmwanzia at gmail.com
Fri Mar 6 02:47:34 AEDT 2020
Talking geographies, sustainability and the developing world in
environmentalism.
I’d like to comment on what Lauren has pointed out that most consumers
are unaware of the impacts of their e-waste. For many people in the
developing world myself included, our “old” electronics somehow seem
to find a second life - repaired, refurbished and reused. It’s a cycle
that yes increases the number of years before they become e-waste but
one that also removes us from having to directly engage with their
disposal.
Secondly, there is a very pervasive framing of the narrative of
e-waste as being a problem resulting from electronic discards from
high-income to low-income countries. I’m thinking for example of the
documentary “Welcome to Sodom” (2018) that focuses on the infamous
e-waste dump site Agbogbloshie in Ghana. There’s research on e-waste
flows (Lepawsky, 2014) however that shows that while e-waste is still
being imported into the global south, it is minimal in comparison the
waste generated locally.
To that end there’s a noteworthy initiative to try and localise
environmental engagement through location based games by a project
called Enter Africa. I'll highlight the Ghanaian contribution
“Chronicles of Klinu” that takes the player to Agbogbloshie.
https://www.goethe.de/prj/eaf/en/lbg/wor/21425112.html
--
Kasyoka Mwanzia
@kasmwanzia
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