RE: [-empyre-] transparency+digidos
John Klima
> algorithmic. with a domain system, the creator may spend
> hours, even days, tweaking the "training set" until a desired
> or pleasing outcome is achieved. the beauty of it being
> generative is that it never works out the same way twice. but
> the computer is not making the art here, the artist is, or
> should be, constantly making aesthetic decisions and
> modifying their structure accordingly. All an artist ever
> really does is make decisions.
You know this is between the lines of my message :-) Of course I agree
with you. It's back to the the concept of computer as a stupid very fast
machine that can take the hurdle away from humans, so we can concetrate
in better things and don't let our mind idle.
But, though... I remember the times I was drawing shadows on my
architectural elevations, made of ink lines at 45°, one next to the
othet at 0.4 mm distance (approximately :-). I wasn't taking any clever
decision, but the repeatedness of the task let my mind free to explore
other possibilities. The low level task I was involved to gave me very
precious time to THINK, following the suble variations of a Brahams
concerto, eventually leading me to discover that there was another way
of arranging the windows on the façade.
Is there a value in slowness? And boring tasks? Edgar Degas was
convinced of so. But, then, he's also dead ;-)
Cristiano
> -----Original Message-----
> From: empyre-admin@imap.cofa.unsw.edu.au
> [mailto:empyre-admin@imap.cofa.unsw.edu.au] On Behalf Of John Klima
> Sent: 27 March 2002 17:21
> To: empyre@imap.cofa.unsw.edu.au
> Subject: Re: [-empyre-] transparency+digidos
>
>
>
>
> Cristiano Bianchi wrote:
> >
> > > Damien Everett
> >
> > > The main reason I've been working in the area of generative
> > > programming is to evolve my limited imagination, and make
> original
> > > art/music. By creating agents to inhabit new worlds of
> computational
> > > possibility, I allow them to suggest interesting manifestations.
> >
> > I must reject that. I mean the very idea and concept in its
> essence.
> > Original art/music does not need a computer for its generation. Not
> > even computer/digital art. I trust the unique judgement
> power of the
> > artist as creator. Art, ultimately, is for the fruition of human
> > being, not computers (yet!). Mozart, Arvo Part and the likes CREATE
> > ORIGINAL art without the aid of a computer as their source of
> > inspiration. While neural net are useful and good when it comes to
> > washing machines programming and genetive algorithms have been
> > successfully employed in managing airports, there are tasks where a
> > limited number of final results, well defined constrains and set
> > conditions are given, for the resolution of a practical problem in
> > unexpected ways. That's fine.
>
> Indeed, though much of the public's concept of neural nets
> and AI is heavily influenced by the fantasies of hollywood,
> most AI is employed in extremely mundane tasks, like
> converting a scanned document into editable text. However we
> are beginning to see more concrete examples of machine
> intelligence (ie creativity) from research labs and the
> gaming industry. Many characters in recent games have what
> is refered to as "domain knowledge," a less than perfect (by
> design) view of their world that they build on, and draw
> from, to make decisions in the course of the game. This
> deviates from a rigid rule set (expert system) in that the
> rule set is modified during play, so the programmer doesn't
> completely define ahead of time, all the behavior a character
> can have.
>
> When the artist/programmer invents or employs generative
> algorithms, what they are doing is establishing a structure
> and an initial set of parameters they then let loose. if
> they have a lick of sense, they watch the outcome and make
> aesthetic decisions, modifying their structure and parameters
> to achieve a better (what ever that might mean) result. So
> yes, its not terribly interesting to create a generative
> algorithm, let it loose, and accept what ever result it
> offers as "Art" simply because it was generative and
> algorithmic. with a domain system, the creator may spend
> hours, even days, tweaking the "training set" until a desired
> or pleasing outcome is achieved. the beauty of it being
> generative is that it never works out the same way twice. but
> the computer is not making the art here, the artist is, or
> should be, constantly making aesthetic decisions and
> modifying their structure accordingly. All an artist ever
> really does is make decisions.
>
> j
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