RE: [-empyre-] FW: software art (noising like it's some pretext from the backrow) (off topic)
Federico,
Most agreeable, this, too bad transmission of consolation is unsupported at
the time of writing.
I did have a nice day, thank you.
dv
> -----Oorspronkelijk bericht-----
> Van: Federico Bonelli [mailto:fredd@submultimedia.tv]
> Verzonden: maandag 1 mei 2006 15:03
> Aan: dv@vilt.net; soft_skinned_space
> Onderwerp: Re: [-empyre-] FW: software art (noising like it's
> some pretext from the backrow) (off topic)
>
> Hello Dirk,
> I got some fresh air from your noise. Yust feeling very alone today.
> I will not add anything useful to your answers.
>
> > Nel mezzo cammin de nostro vita is not the same as in the
> middle of
> > the course of our lives. Why bother? Because nel mezzo cammin... is
> > not the same as in the middle of the... Untsoweiter ...
> >
>
> Is not about the translation. Is about the people the
> communication passes through, the form it is passed, the
> reason it is formed, the history of these forms. OK. There
> are interesting rules in this complexity? Patterns? Can it be
> brought to a higher level of abstraction?
> If the answer is yes, the game starts again, and I am playing
> it and is not as if the games starts again in the head. If I
> play those rules maybe I can implement them and let them
> trans-code, trans-form something else... And this is the
> principle i think is most interesting to me, in the realm of
> software art. Implementing transformations that underline the
> beauty of processes in a complex, human, environment.
>
> [...]
>
> > Scale matters, position matters, division matters, time matters.
> > Even if
> > time is a human illusion, time matters. Literally. (In
> Dutch you can
> > only say "doet er toe", you can't make the "matter" link,-
> does that
> > mean anything? Sure, it's a comment on the configuration as we are
> > having it.)
>
> Just noticed that complex environement can have a dialectic
> with complex, even changing rules...
>
> Have a nice day
>
> Federico
>
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