Re: [-empyre-] FW: software art (noising like it's some pretext from the backrow) (off topic)
Hello Dirk,
I got some fresh air from your noise. Yust feeling very alone today.
I will not add anything useful to your answers.
Nel mezzo cammin de nostro vita is not the same as in the middle
of the
course of our lives. Why bother? Because nel mezzo cammin... is not
the same
as in the middle of the... Untsoweiter ...
Is not about the translation. Is about the people the communication
passes through, the form it is passed, the reason it is formed, the
history of these forms. OK. There are interesting rules in this
complexity? Patterns? Can it be brought to a higher level of
abstraction?
If the answer is yes, the game starts again, and I am playing it and
is not as if the games starts again in the head. If I play those
rules maybe I can implement them and let them trans-code, trans-form
something else... And this is the principle i think is most
interesting to me, in the realm of software art. Implementing
transformations that underline the beauty of processes in a complex,
human, environment.
[...]
Scale matters, position matters, division matters, time matters.
Even if
time is a human illusion, time matters. Literally. (In Dutch you
can only
say "doet er toe", you can't make the "matter" link,- does that mean
anything? Sure, it's a comment on the configuration as we are
having it.)
Just noticed that complex environement can have a dialectic with
complex, even changing rules...
Have a nice day
Federico
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