Re: [-empyre-] Re: Second Life
PS. Our most recent competition calls for artists to work in three
spaces, on Turbulence, in gallery space and on Second Life. There are
some fascinating entries! -- H
On Apr 17, 2007, at 10:31 PM, Alan Sondheim wrote:
Just want to point out that I've been working for quite a while in
SL and have spent $4.00 US total. I don't expect the environment to
be free since obviously people are running it, but it doesn't cost
that much. As far as state-of-the-art computers go - at least in my
experience this isn't true; what surprises me is the smart use of
caching and building primitives only when needed - this keeps the
transfer etc. down. There are numerous venues for showing video as
well as live performance; in the ones I work in, there's no
advertising although I think a screen carries a corporate ad when
it's not presenting media. That's about it.
I don't think SL is a Utopia, but it's the most successful virtual
world experiment since Lambda MOO, and it's a lot less arcane.
I'm not sure that shows are expensive to set up; there are people
doing this I believe for close to nothing, once the land is bought.
I may be wrong.
As far as students not knowing about it - here at Brown, Mark
Tribe's students are building in SL; Tom Zummer's students at Tyler
were doing projects there, Patrick Lichty has been teaching a
course in it (I believe), and I use it for demo. You're probably
write about anthro students.
So for me it's the same old story; yes, there's money involved (and
sometimes large sums), but there's also a lot that's free and one
can work on performance etc. with almost no cash at all. I'm
nowhere near the advertising areas; I'm not sure where they are.
The SL Lib stuff is fascinating. Etc.
In other words, this is I think the beginning of something
relatively new - a virtual gamespace that people are using
creatively and socially; there are people I know who spend their
social lives there. And as tech changes, these kinds of spaces will
become more elaborate, more capable of live- stream video (audio is
already possible), etc. For me, I'm pleased I can do live
performance with complex behaviors that stem from motion capture
and might return through choreography. When I worked in Poser/
Blender, what I created could be seen only as static entity - i.e.
the control that cinema has (one moves through the predetermined
diegesis etc.); now, there is the freedom of interaction (which
does occur), and the line between performer and spectator is blurred.
- Alan
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Work on YouTube, blog at http://nikuko.blogspot.com . Tel
718-813-3285.
Webpage directory http://www.asondheim.org . Email:
sondheim@panix.com.
http://clc.as.wvu.edu:8080/clc/Members/sondheim for theory; also check
WVU Zwiki, Google for recent. Write for info on books, cds,
performance,
dvds, etc.
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