[-empyre-] Re: Second Life





Just want to point out that I've been working for quite a while in SL and have spent $4.00 US total. I don't expect the environment to be free since obviously people are running it, but it doesn't cost that much. As far as state-of-the-art computers go - at least in my experience this isn't true; what surprises me is the smart use of caching and building primitives only when needed - this keeps the transfer etc. down. There are numerous venues for showing video as well as live performance; in the ones I work in, there's no advertising although I think a screen carries a corporate ad when it's not presenting media. That's about it.

I don't think SL is a Utopia, but it's the most successful virtual world experiment since Lambda MOO, and it's a lot less arcane.

I'm not sure that shows are expensive to set up; there are people doing this I believe for close to nothing, once the land is bought. I may be wrong.

As far as students not knowing about it - here at Brown, Mark Tribe's students are building in SL; Tom Zummer's students at Tyler were doing projects there, Patrick Lichty has been teaching a course in it (I believe), and I use it for demo. You're probably write about anthro students.

So for me it's the same old story; yes, there's money involved (and sometimes large sums), but there's also a lot that's free and one can work on performance etc. with almost no cash at all. I'm nowhere near the advertising areas; I'm not sure where they are. The SL Lib stuff is fascinating. Etc.

In other words, this is I think the beginning of something relatively new - a virtual gamespace that people are using creatively and socially; there are people I know who spend their social lives there. And as tech changes, these kinds of spaces will become more elaborate, more capable of live- stream video (audio is already possible), etc. For me, I'm pleased I can do live performance with complex behaviors that stem from motion capture and might return through choreography. When I worked in Poser/Blender, what I created could be seen only as static entity - i.e. the control that cinema has (one moves through the predetermined diegesis etc.); now, there is the freedom of interaction (which does occur), and the line between performer and spectator is blurred.

- Alan



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