[-empyre-] dinner with julian oliver
Christian McCrea
christian at wolvesevolve.com
Sat Mar 8 13:41:29 EST 2008
Sorry Melinda!
I think I have to make another case for the connection between play and cooking,
maybe there is an obsessive element to both. Beyond a certain point,
you feel like
looking past the membrane of preparation and seeing how to change the seasoning,
etc. Eating well makes us determine the quality of food more and more, and play
perhaps the same thing happens.
Critical process through organic production.
There is so much to be said, but I have to think about the Melbourne /
locality principle
first - game players often eat poorly so maybe its just not tenable.
-Christian
On Fri, Mar 7, 2008 at 4:51 AM, Julian Oliver <julian at selectparks.net> wrote:
> Melinda, thanks for the fine entre.
>
> i look forward to contributing to - and perhaps even seeding -
> discussion on Empyre. right now i'm teaching week one of a two week
> workshop called Inclusiva-net at the Medialab-Prado, Madrid. for this
> reason things might be a little quiet at my end for a week or so..
>
> speak soon!
>
> julian
>
>
>
> ..on or around Wed, Mar 05, 2008 at 11:24:17PM +1030, melinda R said:
> > the other day Christian was musing that games and cooking just seem
> > to go together - insisting that those who like to play like to cook. i
> > beg to differ .. as i think there is cultural specificity of Melbourne
> > games community being invoked..
> >
> > I am a like to watch person - and a crap cook - but i'm pretty sure
> > there is no correlation -
> > however when it comes to mailing list discussions I too invoke the
> > food/dinner party metaphor so eloquently relayed to me by Jordon
> > Crandal - a host or hostess must introduce the dinner guests to each
> > other, and identify their commonalities and points of difference to
> > enable them to start a conversation - this is really how a list
> > works.
> >
> > The dinner party concept was reinforced today at a symposium where
> > an eminent panel of curators, producers and critics were speaking
> > about how easily art criticism can become a monologue instead of
> > dialogue when there is not a critical mass of interaction.. Im feeling
> > a little like that now in this discussion - a guest at dinner, who has
> > listened to a few interresting opinions yet and im not quiet sure
> > what to say myself.
> >
> > luckily another fascinating dinner guest has arrived, who has special
> > interrests in Phenomenological readings of 3D game engines, Game
> > Engine as a medium in the context of Fine Art, and Free-software and
> > game development.
> >
> > gee- let me introduce him to you:
> >
> > Julian Oliver is a New Zealand born artist, free-software
> > developer,teacher and occasional writer based in Madrid, Spain. He has
> > presented papers and artworks at many international electronic-art
> > events and conferences.
> >
> > Julian has given numerous workshops and master classes in game-design,
> > artistic game-development, virtual architecture, interface design,
> > augmented reality and open source development practices worldwide.
> > In 1998 he established the artistic game-development collective, Select Parks.
> >
> > for more see:
> > http://julianoliver.com
> > http://selectparks.net
> >
> > Welcome Julian - Now for the oysters...
> > _______________________________________________
> > empyre forum
> > empyre at lists.cofa.unsw.edu.au
> > http://www.subtle.net/empyre
>
> --
> julian oliver
>
> http://julianoliver.com
> http://selectparks.net
> messages containing HTML will not be read.
>
>
> _______________________________________________
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