[-empyre-] Game[r] Output [questions, always questions:)].
mez breeze
netwurker at gmail.com
Wed Mar 12 08:12:55 EST 2008
On Wed, Mar 12, 2008 at 3:43 AM, Margarete Jahrmann
<margarete.jahrmann at zhdk.ch> wrote:
> Cher networker.mez.Twin.Btoxx.Goss.ip!
*Extension.a[vie.fo]rm.flourishes.2.u+urs*
:)
> So Mez, reading Your description of a synaptic double firing effect,
> caused by our bilingual coagulation into a Ludic lingo, makes me
> confident and great full
Wonder.full[nesses]:)
>...because I remember English proofreaders
> convincing editors not to publish texts for exactly that reason.
Seems ironically symptomatic of _professionalism_ vs _the other_...the
lock-down of preformed statica that status_quo freezes any
potentialities via a rejection of modes external 2 [sanctioned]
institutional perspectives - a process similar 2 the demarcation of
_Art_ + art, as u describe below....
> Yes, boyz with toys have nasty tricks in moulding snowballs. For
> example, there exists the pretty unfair practice of putting stones into
> a snowball, which hurts and spoils the rule of play, because the Boule
> de Neige is no more distracting into powder snow when hitting you.
just....owW.
> Art in contrast to art has some stones inside, Kies - which is a slang
> word in German for money. Please let me appropriate this distinction of
> Art and art, because it exactly describes, what happens if a compound
> noun is made of an adjective. I see art as "adjective" process-ual
> activity. "A referential illusion, intertextual production on the
> equivocal nature of meaning". Perfectly, out of your practice in arts,
> You exemplified by this distinction the Language construction of Tlön,
> introduced by Jorge Luis Borges. Logically enough in this language nouns
> are based on compound adjectives.
*[y]ears.prickling*...associative_allusion abounding here...
> In an inverse trajectory by this idea of an imaginary land, Tlön, we are
> lead back to the >moo parallel worlds, Orbis Tertius, the >Third Life.
> and the process-ual play practice of art inside these world3.
Indeedily we r.....process.u.all
play/[mo]d[e]uality.in.multiple.m[et]assi[st]ve.branches...
> Your insight description precisely addresses the focal points of the
> Arts system: imposition of an order couched in aesthetic strategies,
> canonisation according to market mechanisms to maintain systemic
> stability. There's nothing to add.
Purrhaps instead of adding _here_: delve + swoop in.g[c]ame[vitr]o?
> art, to me, apparently constitutes as vehicle. By riding this 'patabike,
> following the internal logics of arts, one can easily insist in applying
> a practice, distinct from the logics of investigative science systems -
> although addressing often similar fields of life.
> this opens ways for new methodologies - like entering games, exporting
> moo realities into reality engines, playing with aesthetic formats in
> experimenting with in world and game engine effects - towards a nybble
> engine.
So this motion>vehicle practice based arts notion directs itself
according 2 the|a fusion of creativity + in_world|technical game
parameters?
> a response couched in aesthetic strategies
> that adopt parts of your argument
> margarete
Purrfect.
Thx 4 ur response, M.
N.M|BT|Goss|NT
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