[-empyre-] Games, histories and preservation
Paul Brown
paul.brown.art.technology at gmail.com
Wed Mar 19 15:23:36 EST 2008
On 19 Mar 2008, at 00:51, Julian Oliver wrote:
> i remember seeing the Australia Council throw large swathes of cash at
> CDROM based art in the mid-to-late 90's, most of which was made using
> the proprietary Macromedia Director.
>
> nowadays there are very few Director-based projects made more than
> a few
> years ago that function properly on modern hardware. this is due to
> Director's internal time structure being (it seems to me) metered
> on the
> basis of CPU clock-cycles, not system time. this means any animation
> will play too fast and any event management implicating timed events
> will be grossly out-of-sync.
As someone who has been using Director since it first appeared in the
late 1980's (as VideoWorks) I'd just like to post a point of order
here. There's nothing wrong with Directors timing structures (see my
pieces here: http://www.paul-brown.com/GALLERY/TIMEBASE/INDEX.HTM
which should play stably over different platforms/cpus etc... [and
note there is a mixture of Java and Director/Shockwave pieces linked
from that page]) The problem was that - especially in the early days
- people didn't use them correctly and resorted to using wait loops
and other hacks to time work so performance was based on a specific
platform/cpu.
But - yes! it's precisely this problem that makes emulation/
reconstruction difficult. Even i don't really remember what some of
my early works looked like!
Paul
====
Paul Brown - based in OZ Dec 07 - Apr 08
mailto:paul at paul-brown.com == http://www.paul-brown.com
OZ Landline +61 (0)7 5443 3491 == USA fax +1 309 216 9900
OZ Mobile +61 (0)419 72 74 85 == Skype paul-g-brown
====
Visiting Professor - Sussex University
http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
====
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