[-empyre-] games as art or art as game

Julian Oliver julian at selectparks.net
Sat Mar 22 03:49:39 EST 2008


..on or around Fri, Mar 21, 2008 at 04:35:56PM +0200, Daphne Dragona said:
> hello
> 
> the idea of a documentation archive is in fact really good as it could
> cover a broad area of projects such as: location based games,
> performances bases on game applications, games based on workshops,
> multidisciplinary projects with different modes of presentation etc.
> 
> about the form of the archive, i am not sure how an archive without
> meta data would work...
> i guess it would be something else...where as julian said search would
> not be possible...
> but i tend to disagree about tags.
> i believe  that tags might be a more appropriate solution compared to
> strict - but unavoidably arbitrary to some extent- classifications. If
> a classification on technology was to be applied, tags could support
> the content side.
> 
> Or:
> should we try  instead to go ahead for a more abstract solution of a
> game like "archive"/ environment where one would wander around and
> view projects at his/her own pace?
> No categorizations, no parameters, no further data...
> Maybe it sounds too neo-situationist- but i do have a doubt about
> this categorization/ classification discussion .

just to come back to this 'wandering' you're talking about.. this is a
useful word you've brought up i think. wandering leads to discovery and
(i agree) this is pretty important in finding work while enjoying your
own process or pace as you call it. all sorts of associations are
created when wandering that are not created when moving through indexed
structured data.. 

perhaps a good archive is one that can serve both wandering and
structured, query-based access to content.

so, i was trying to think of examples of archives that encourage
wandering after reading your post and wondered whether YouTube's
approach is quite good in this regard. there is always a clip randomly
pulled out of their archive available to your eyes and similarly they
present keyword-associated clips available whenever you're viewing
something. sites that use del.icio.us as their menu interface also
encourage me to wander.

anyway, i guess it'd be best to ask you, as an experienced curator
directly: how do you find all the game-based work you put in shows? how
do you like to find it?

cheers,

-- 
julian oliver
http://julianoliver.com
http://selectparks.net
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