[-empyre-] game creation is game deconstruction
Greg J. Smith
greg.smith at utoronto.ca
Mon Mar 24 17:04:36 EST 2008
Melanie Swalwell wrote:
>> (or scholar, meaning why cant game
>> interfaces
>> be used for scholarly work?)
>>
>
> I think there is some work done like this, though off the top of my
> head I don't have a lot of examples to tell you about. I can say that
> I've had a go. I was fortunate enough to have the opportunity to
> collaborate with the artist/designer/programmer, Erik Loyer, to make a
> piece for the interactive journal, Vectors www.vectorsjournal.net, a
> couple of years ago. The subject matter is actually my research into
> the history of games in NZ. Ok, if you want to get picky it's not a
> game as such, but it uses a game-ish interface.
>
>
Hello Melanie! I have been thinking about your project as this
discussion has progressed. Interestingly enough, I'm currently working
with Erik on a project for Vectors and finding the experience very
enlightening. What ever ideas you have about scholarship and writing go
out the window once you try to filter those through (imaginative)
interface design. Another great example of "gamic" qualities in
.scholarship is the Stamen/Erik Loyer authored "market simulations" in
Rebecca Jean Emigh's Vectors project "The Unmasking of Markets: A
Composite Visual History"
I'd be really curious to hear any other suggestions people have about
this kind of work! I'm really interested in the idea of "scholarly"
interfaces based around the needs of a specific writing/research project.
,g
--
greg j. smith
http://serialconsign.com - design / research blog
http://vagueterrain.net - digital arts quarterly
http://twitter.com/serial_consign - twitter
smith at serialconsign.com
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