[-empyre-] Olive Oil

christopher sullivan csulli at saic.edu
Tue Mar 30 05:09:08 EST 2010


for my own part, I take on the olive oil corporate conglomerate,
which tries to control my salads, humus,  and bruechetta, 
in the framework of what they think Olive Oil should taste like.
I have begun growing my own Olive trees, and in 2113 expect to.
harvest my own Olive Oil, and share it with my community.
then I will be able to think clearly. Chris.




Quoting marloes <marloes at goto10.org>:

> Thanks for the introduction Gabriel! And hello empyreans!
> 
> A past edition of make art festival, "what the fork?!", examined the 
> forking of code, and we would have loved for Adrian Bowyer to come and 
> talk about the RepRap project, as this is a project that sparks ideas 
> about the ultimate decentralisation of production (unfortunately he 
> was not able to come, but there is your crossover).
> 
> After reading the posts the past month, I was most fascinated 
> (sometimes shocked) by the ideas surrounding this "debugging in the wild".
> 
> On the one hand amateurs and professionals alike spend countless hours 
> of unremunerated work crafting, writing, sharing, commenting, 
> debugging. This cornucopia of energy and ideas is something amazing. 
> We are so rich, we can move mountains in our spare time.
> 
> But since web 2.0 corporations use this enthusiasm, harvesting this 
> voluntarily disclosed information, not only personal data but also 
> expertise, by letting the masses solve their problems.
> 
> Of course not many feel exploited, it is fun and done out of free 
> will, but why do we massively choose to do these things under the 
> terms of corporations instead of our own?
> 
> And now we are prosumers, producing consumers, it's not a "move from 
> workshop to factory back to workshop" (as mentioned in "delivered in 
> beta"), it is a move from exploitation in the workshop, to 
> exploitation in the factory, to exploitation at home, in the workshop 
> and in the factory.
> 
> Making an led blink is not a victory over the powerlessness we all 
> feel towards the increasingly obscure technology embedded into 
> everything surrounding us. It is fun. It is also fun to open up 
> devices to try and figure out how they work, even if it is just to see 
> how f%cking huge the tip of your soldering iron looks on a 
> contemporary circuit board.
> 
> There are things happening that could provide alternatives though. 
> Peer to peer, decentralised ways of working together, where it is not 
> the rule to always feed your output back into a central repository, 
> where you can fork (without breaking the law or feeling like you've 
> been conspiring against the greater good). This is visualised on 
> platforms such as (not always FLOSS) github, bitbucket, gitorious.
> 
> The jungle of licenses you can publish your work under totally ruins 
> this idea, but I'm an optimist and believe artists will one day win 
> the war against lawyers :)
> 
> Ok those are some of my thoughts, looking forward to this weeks 
> discussions!
> 
> Best wishes,
> Marloes
> 
> 
> Gabriel Menotti wrote:
> > Dear empyreans:
> > 
> > Thanks again Alexandra for the extreme generosity of sharing your
> > research material with us! Now that we are now approaching the end of
> > discussion, our attentions will move back to more literal cases of
> > prototyping. One of our guest for the week is the previously announced
> > Marloes de Valk, part of GOTO10 collective, and responsible for the
> > production of both software systems and art events. She will be joined
> > by Adrian Bowyer, founder of the RepRap project, a fast prototyping
> > machine that aims for self-replication. Are there similarities between
> > the methods of development of these different "products"? Or maybe
> > crossovers?
> > 
> > Here is Adrian's bio:
> > 
> > Adrian Bowyer (UK)
> > In the early 1970s Adrian Bowyer read for a first degree in mechanical
> > engineering at Imperial College, and then researched a PhD in
> > tribology there.  In 1977 he moved to Bath University's Maths
> > Department to do research in stochastic computational geometry.  He
> > then founded the Bath University Microprocessor Unit in 1981 and ran
> > that for four years.  After that he took up a lectureship in
> > manufacturing in Bath's Engineering Department, where he is now a
> > senior lecturer. His current areas of research are geometric modelling
> > and geometric computing in general (he is one of the authors of the
> > Bowyer-Watson algorithm for Voronoi diagrams), the application of
> > computers to manufacturing, and biomimetics.  His main work in
> > biomimetics is on self-copying machines.
> > 
> > Welcome both of you! =)
> > 
> > Best!
> > Menotti
> > _______________________________________________
> > empyre forum
> > empyre at lists.cofa.unsw.edu.au
> > http://www.subtle.net/empyre
> > 
> 
> -- 
> http://no.systmz.goto10.org
> 
> 
> 
> _______________________________________________
> empyre forum
> empyre at lists.cofa.unsw.edu.au
> http://www.subtle.net/empyre
> 


Christopher Sullivan
Dept. of Film/Video/New Media
School of the Art Institute of Chicago
112 so michigan
Chicago Ill 60603
csulli at saic.edu
312-345-3802


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