[-empyre-] real vs. unreal
Mathias Fuchs
mathias.fuchs at creativegames.org.uk
Sun May 1 02:15:56 EST 2011
Hi Tamiko and Alan,
thanks for your critical comments. I understand better now the problems
that lie within what I suggested.
Tamiko's Easterly inspired example of the crucifix, that is first real
and then not so real, points out the inherent contradictions of my approach.
On the other hand, an object can also be beautiful and then not so
beautiful for another person.
I think the underlying question is:
Who owns the property of being real, virtual or augmented?
Is it the object or is it the viewer/ user or is it something else like
a socio-historic context?
It could be that a property of "being real" or "being an augmentation of
reality" is not an object property but a feature that is aroused in the
viewer. (like a musical emotion as some would say. Not Peter Kivy though)
I try to answer your question regarding Bushwick AR then from my point
of view: The people in the augmented reality piece of yours are real for
you, because you have worked on the project, you are sure that they
exist and you consciously created this piece. For a naive user of the
piece who might think that these people are created in Photoshop from
scratch, ghosts or digital fakes the people are not real.
Your "Newton Creek" Oil Spill piece puts you in the company of someone
who broadcasts the moonlanding with a camera in his hands. For the
astronaut the transmission showed a real event, for the vieweres in
front of the tv, some thought that it was unreal. Did you see the
Capricorn 1 movie from 1978?
Greetings from real Berlin :-)
Mathias
--
Dr. Mathias Fuchs
European Masters in Ludic Interfaces
http://ludicinterfaces.com
Programme Leader MA Creative Technology and MSc Creative Games
Salford University, School of Art& Design, Manchester M3 6EQ
http://creativegames.org.uk/
mobile: +44 7949 60 9893
residential address: Ratiborstrasse 18
10999 Berlin, Germany
phone: +49 3092109654
mobile: +49 17677287011
On 29/04/2011 04:00, empyre-request at lists.cofa.unsw.edu.au wrote:
> 2. real vs. unreal
--
Dr. Mathias Fuchs
European Masters in Ludic Interfaces
http://ludicinterfaces.com
Programme Leader MA Creative Technology and MSc Creative Games
Salford University, School of Art& Design, Manchester M3 6EQ
http://creativegames.org.uk/
mobile: +44 7949 60 9893
residential address: Ratiborstrasse 18
10999 Berlin, Germany
phone: +49 3092109654
mobile: +49 17677287011
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