[-empyre-] Will Pappenheimer self-Intro
christina mcphe
christina at christinamcphee.net
Sun May 1 02:30:55 EST 2011
Brilliant, Conor.......!
Is there a youtube or vimeo walkthrough (movie made of walking around
Dublin while 'in' NAMAland)...?
On Apr 28, 2011, at 8:44 AM, Conor McGarrigle wrote:
> Hi All
>
> I'd like to pick up on one aspect touched on in Will's introduction
> which hasn't had much attention (I'm late to the discussion so it's
> possible I missed it) that of AR as an interventionist tool and by
> extension a tool for political critique, particularly as a method of
> making visible information the authorities would rather was kept
> quiet and if I can give an example of a project which I feel
> illustrates the relevance of AR .
>
> My experience of AR is from working with Layar on a project called
> NAMAland ( www.walkspace.org/namaland sorry Dublin only) which
> visualised an aspect of the Irish financial collapse. At the risk of
> depressing you all with the details of what's going on here in
> Dublin the project is an AR overlay of Dublin which identifies ~120
> properties (pulling from a growing SQL database) which were bought
> by NAMA a very controversial Government agency set up to buy bad
> speculative property loans from failing banks, spending around
> €40b in the process. Information on NAMA properties is restricted,
> the agency was exempted from FOI requests with a lot of powerful
> interests trying to keep information from getting out (I've received
> quite a few legal threats). So NAMAland was created as an attempt to
> publish this information in an accessible format and I was able to
> get my hands on an unofficial database pulled together from public
> domain sources anonymously which I geotagged and published as an AR
> layar.
>
> The response has been astonishing it was immediately picked up by
> the MSM who've been running with it ever since, it even featured on
> the main evening TV news on RTE the national broadcaster and has
> become very much part of national debate on the financial disaster.
> I regularly give talks about it and lead NAMAland walks through the
> city even the name NAMAland has come into common usage. I attribute
> the response in a large part to the fact that it employs AR and the
> power of the phenomenological experience of AR to make concrete what
> had been up to then very carefully abstracted. If I had released it
> as a list or a map I don't think the response would have been as
> significant.
>
> On the important topic of access figures suggest that only about 35%
> of the population can access it on their phones but it has still
> gained a wider currency through word of mouth, through media
> coverage and as I'm discovering it has a second life as a retelling.
> Perhaps this is another aspect of AR? I haven't experienced the
> Manifest.AR MOMA intervention but I'm still quite a fan through
> accounts I've read and through seeing screenshots so I feel this is
> an aspect of AR which can work for those who can't experience it
> first hand.
>
> As a last point I do feel that this ability to query geotagged SQL
> databases opens up so many options. I'd love to see an AR version of
> They Rule or Hans Haacke's Shapolsky et al or why not wikileaks?
>
>
> all the best
>
>
> Conor
>
>
>
>
> --
> WalkSpace for the iPhone
> www.walkspace.org
>
>
>
>
>
>
> On 25/04/11 16:47, Will Pappenheimer wrote:
>>
>> Hello all.
>>
>> Patrick scheduled me for the last week of the ManifestAR month and
>> since I haven't heard from him about this week, I thought I'd jump
>> in. I’ve been following posts as much as I can while trying to get
>> out of the fog of events we’re involved in currently. Also as a
>> founding member of ManifestAR, I will start with a few opening
>> remarks related to my interest in this medium and try and make them
>> relevant to the discussion I have followed so far. My hope might
>> be, with other interesting comments preceding, to explore AR as a
>> phenomenological and a discursive medium.
>>
>> Reality is always already augmented; by culture, by perception, by
>> psyche, by desire, by institution, by nation, by science, by law,
>> etc., etc. In fact when I say reality, I like to say, “so-
>> called” reality. I derive a statement like this from my fuzzy
>> knowledge of the no longer so reputable French philosophers. I hope
>> it is clear that I do not mean it in any utopian sense. Tamiko’s
>> intro demonstrates this point in the spirit or legend dimensions of
>> human culture, and it is no less true I think today, though the
>> animism might be directed more towards a popular culture. Artists
>> and authors could well be understood as augmenters of reality or
>> those who tamper with the reality that is already augmented.
>>
>> While the idea that reality is augmented is not necessarily a
>> spatial concept, and it can, as Patrick mentioned, be a systematic
>> principle, the particular development of a located AR is what
>> attracted me to this medium. While AR has been around for a while,
>> to my knowledge it hasn’t been so geo-located as at this juncture.
>> For the first time we are talking about digital or network
>> constructs which are “here” or “over there” or about to
>> “pass by in front of us” in public space. To convey a kind of
>> phenomenological experience, and I think when we talk about
>> phenomenology at this point we have to include an almost sensoral
>> experience of Internet and computer life, because it is so
>> integrated into what larger and larger portions of the world engage
>> in daily, I want to describe both the process of making this work
>> and the experience of viewing it through a smart phone.
>>
>> Like a number of other members of ManifestAR, Mark Skwarek,
>> introduced/ seduced me into AR and we have spent a lot of time
>> together erecting both our projects and others in and around NYC
>> and now Boston. It is important to convey that the process of
>> making AR works is only half spent in front of the computer, the
>> other half is spent out in the car, walking around in freezing
>> weather, and at other times trying to get documentation footage in
>> situations where cameras are not allowed. We are talking about the
>> installation, adjustment and functioning of works in space and the
>> recording of their presence that at times is a kind of “bootie”
>> not unlike graffiti art practices. And perhaps, the greatest
>> rewards of the final project is the engagement of the people on
>> site, that they might have seen the augments, talked about them,
>> blogged them or perhaps barred them from being viewed. One might be
>> tempted to describe a principal of this work as juxtaposition, but
>> this is a practice which involves more a mixture of digital network
>> production, physically spatial positioning and public social
>> engagement.
>>
>> In this reincarnation of AR, the smart phone plays a big role, in
>> my extended view of the contemporary phenomenological. Needless to
>> say the cell phone is computer, social network, media conduit
>> recorder all-in-one. It carries with it the weight of use value and
>> the emotional ties of network social life (however impoverished one
>> might judge them to be) that critical analysis will have to chase
>> to keep up with. It transports the informational grid and self-
>> identifies in the geo-located grid. When you hold up the phone and
>> turn the camera on you have the experience of seeing through this
>> thin veil like device, linked into all that the Internet carries,
>> to a live scene beyond. Peripheral unmediated vision lines up with
>> screen vision. (And let’s not forget that whatever this
>> deceptively simple technology masks in a black box, isn’t all
>> perception mediated anyway?) Into this view appear the objects from
>> AR, brought into being by the very same network that a large part
>> of the world invests with increasing importance and
>> interdependence. Thus cell phone AR, on location, in public space,
>> is an intersection of networks lined up with physical space. It
>> requires the body to move to see, without tethered headgear and
>> expensive equipment. As Tamiko has pointed out, it often encourages
>> a shared social experience of viewing.
>>
>> Again, my intention here is to try and outline this experience,
>> not to suggest an idealized technology.
>>
>> A word about technological access. Certainly more than half the
>> world is not privy to these technologies, and that fact should not
>> be lost. But the other half of the world is and they waste no time
>> using it and participating in it. Most of the millions using these
>> technologies are far less privileged than we are, speaking as a
>> university based educator. Compared to the previous computer
>> science laboratory set up for AR, this apparatus can be downloaded
>> and in use in five minutes and I think most cell phone users
>> would know how to do it. This as a little bit more like
>> television access, which I think very few of us tend to think of as
>> privileged.
>>
>> Another asset to this particular medium at this early moment, is
>> that it is essentially un-privatized and primitive. The simplicity
>> of 3-D objects and graphic elements that can be employed and the
>> unpredictability of rezzing gives artwork in this medium a
>> conceptual or conjectural quality that lets the viewer makeup the
>> rest of the proposition. Many of the works we have engaged in
>> suggest a larger possibility through an exemplary augment. This is
>> not at all unlike other trajectories in art. What is different is
>> perhaps that the content suggests a virtual life injected or
>> superimposed onto a physical life. So instead of holding a gun in
>> the air to suggest the shooting down of a plane (Chris Burden) Mark
>> Skwarek erases the Statue of Liberty with a floating updating patch
>> of sky downloaded from a real time WebCam. We should neither say
>> that this work is purely conceptual, because it relies on a
>> reasonably successful augmentation in situ. It needs to be carried
>> out and many of us artists are interested in the aesthetics of the
>> medium.
>>
>> Sander Veenhof’s Photoshoped sign at MOMA saying “No AR allowed
>> past this point” which became the challenge for the “We R In
>> MoMA” exhibition there, points towards the not yet but precious
>> unregulated space that this medium currently offers, and perhaps
>> not for long. I started this intro with the idea that reality is
>> always already augmented and the question in this case might be;
>> who controls the augmentation? If we can put any augment anywhere,
>> and if augments are figured as examples of network objects of
>> increasing significance, then the interest at this time in
>> intervention or incursion into regulated physical space is
>> understandably poignant. An augment that suggests a challenge to
>> conventional or institutionally held physical and ideological space
>> might indeed, as an image, present a formidable challenge. The
>> resurrection of a virtual Tankman in Tiananmen Square by 4
>> Gentlemen represents an example of this potential. As artists, we
>> do not necessarily create works with an aim to effect social
>> change. We might hope for this. I’m not sure we would be
>> particularly good at effecting social change. We do it perhaps as
>> an example, as a challenge, as a transgression. What is unique here
>> is the advent of virtual challenges in a complex mixture of lived
>> or mediated physical space.
>>
>> My own particular interest has been to test the limits and
>> boundaries of what is acceptable as art, with art understood as a
>> social and categorical construct worth testing. At this time,
>> that’s not so difficult to do using anything known as “new
>> media”. With located AR, the elite highly controlled spaces of the
>> artworld can be permeated without permission and a different
>> exhibition can be installed, if perchance to call into question
>> what we think we know about as “real” and or “virtual”
>> constructs in public space.
>>
>> Will Pappenheimer
>>
>> Artist and Educator at Pace University
>>
>> Email: willpap at gmail.com
>>
>> www.willpap-projects.com
>>
>>
>> Will Pappenheimer is an artist and professor at Pace University,
>> New York. He has exhibited nationally and internationally at Fringe
>> Exhibitions in Los Angeles, the ICA and Museum of Fine Arts in
>> Boston, Exit Art, Florence Lynch, Postmasters, Vertexlist and
>> Pocket Utopia galleries in New York, San Jose Museum of Art in ISEA
>> 06/ZeroOne, Kunstraum Walcheturm in Zurich, the Golden Thread
>> Gallery, Belfast, Ireland for ISEA 09, FILE 2005 at the SESI Art
>> Gallery, Sao Paulo and Xi’an Academy of Art Gallery, China. His
>> grants include an NEA Artist Fellowship, Traveling Scholars Award
>> from School of the Museum of Fine Arts, Boston, Turbulence.org,
>> Rhizome,org at the New Museum and a large scale public network
>> sculpture for the City of Tampa. His work has been reviewed in Art
>> in America, NY Arts International, Art US, the New York Times for
>> Art Basel Miami 2003, the Boston Globe, EL PAIS, Madrid,
>> Liberation, Paris, Magazine Électronique du CIAC, Montreal,
>> MSNBC.com and ZedTV, Canadian Broadcasting and is included in
>> Christiane Paulʼs recent historical edition of “Digital Art.”
>>
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