[-empyre-] is AR objects?
Alan Sondheim
sondheim at gmail.com
Sun May 1 02:50:50 EST 2011
This is fascinating, below; I think that such anxiety is always the anxiety
procured of and/or by our perception of the world in general - our
realization at times that meaning is *only* construct, that there may well
be no fundamental grounding, no primordial. For us, reality haunts itself in
this regard. And perhaps AR points towards that, towards the idea of
consensual hallucination, that nothing is as it seems, that everything is
continually falling apart. Walk out of the AR target area, and things
disappear; the abject is just around the corner. - Alan
On Fri, Apr 29, 2011 at 2:11 AM, simon <swht at clear.net.nz> wrote:
> Dear <<empyreans>>,
> I have been enjoying the discussion so far. I would like to question, with
> Rob Myers, the normalisation and making unproblematic of a simulacral
> suburbia - wonderful phrase -, such as SL exemplifies, and suggest that it
> is the very objecthood, as telos of AR, or even as one of its inflections,
> that gets in the way of its augmenting reality.
>
> Adding more objects to reality - the multiplication of representations -
> does it really augment reality? Or is there a sort of deficit and
> detraction, an 'owing to' which rather than increasing the richness of
> experience diminishes it - as it adds interest and even in so doing?
>
> I would like to ask how reality might be augmented outside of
> (over-)drawing on the debt owed to objects and outside the consequent
> technological over-determinations of an encoded representation of reality
> (and the subsequent access issues to technical means): what else is it apart
> from adding objects to reality we can do with AR? The question as to whether
> the objects of AR are real - or indeed how to make them more (and less) real
> - seems to me to be secondary to this question of how reality may be
> augmented.
>
> I suppose I am asking where to plug AR in that it might produce something
> new beyond its technical means (and their renewal - and renewed chicness).
> And raising the critical spectre of an augmentation problematising and
> perverting the simulacral satisfaction of a strip-mall secondment of those
> means through the creation of new senses, a 'plugging in' to 'for' a new
> sense. The sense of gaming is relevant here not for the fact of plugging the
> body in but for stripping the body down in order to allow something new to
> emerge, from a pool of anxiety, maybe.
>
> (This anxiety I would speculate derives from the very anxiety that
> objectivity (in the objecthood) arouses in making promises that it can't
> keep of an ultimate ground, in the object's inability to keep it real.)
>
> Best,
>
> Simon Taylor
>
> www.squarewhiteworld.com
> www.brazilcoffee.co.nz
> _______________________________________________
> empyre forum
> empyre at lists.cofa.unsw.edu.au
> http://www.subtle.net/empyre
>
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