[-empyre-] is AR objects?

Will Pappenheimer willpap at gmail.com
Mon May 2 06:48:21 EST 2011


Alan,

I guess I am with you on this. Beautifully said.

One more thought about "hallucination," since it has been used several times here. Craig knows about my interest in producing digital hallucinations because we have employed this in several of the works we have created together. 

The reason this condition interest me is not that "hallucination" signifies an illusion, but rather that it signifies or is the side effect an altered, extreme, ecstatic or problematic psychological state. (And I use psychology as one important an element of what I feel it is to exist.) Therefore by creating conditions for AR hallucinations I would suggest indicates that a psychological state melded into or experienced through a technological device, confounding the usual boundaries.

Will Pappenheimer
698 Hart St
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Email: willpap at gmail.com
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On Apr 30, 2011, at 12:50 PM, Alan Sondheim wrote:

> This is fascinating, below; I think that such anxiety is always the anxiety procured of and/or by our perception of the world in general - our realization at times that meaning is only construct, that there may well be no fundamental grounding, no primordial. For us, reality haunts itself in this regard. And perhaps AR points towards that, towards the idea of consensual hallucination, that nothing is as it seems, that everything is continually falling apart. Walk out of the AR target area, and things disappear; the abject is just around the corner. - Alan
> 
> On Fri, Apr 29, 2011 at 2:11 AM, simon <swht at clear.net.nz> wrote:
> Dear <<empyreans>>,
> I have been enjoying the discussion so far. I would like to question, with Rob Myers, the normalisation and making unproblematic of a simulacral suburbia - wonderful phrase -, such as SL exemplifies, and suggest that it is the very objecthood, as telos of AR, or even as one of its inflections, that gets in the way of its augmenting reality.
> 
> Adding more objects to reality - the multiplication of representations - does it really augment reality? Or is there a sort of deficit and detraction, an 'owing to' which rather than increasing the richness of experience diminishes it - as it adds interest and even in so doing?
> 
> I would like to ask how reality might be augmented outside of (over-)drawing on the debt owed to objects and outside the consequent technological over-determinations of an encoded representation of reality (and the subsequent access issues to technical means): what else is it apart from adding objects to reality we can do with AR? The question as to whether the objects of AR are real - or indeed how to make them more (and less) real - seems to me to be secondary to this question of how reality may be augmented.
> 
> I suppose I am asking where to plug AR in that it might produce something new beyond its technical means (and their renewal - and renewed chicness). And raising the critical spectre of an augmentation problematising and perverting the simulacral satisfaction of a strip-mall secondment of those means through the creation of new senses, a 'plugging in' to 'for' a new sense. The sense of gaming is relevant here not for the fact of plugging the body in but for stripping the body down in order to allow something new to emerge, from a pool of anxiety, maybe.
> 
> (This anxiety I would speculate derives from the very anxiety that objectivity (in the objecthood) arouses in making promises that it can't keep of an ultimate ground, in the object's inability to keep it real.)
> 
> Best,
> 
> Simon Taylor
> 
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