[-empyre-] Martin Rieser on Screen/Interface
Laura Lotti
laulotti at gmail.com
Thu Jul 12 23:17:30 EST 2012
Dear Martin, Charlie, Mathias, Simone
Thank you all for your comments on this matter.
In accordance to what Mathias says:
"My experience was that I was switching from using the piece via
screen mode or interface mode. Once I was in the cinematic mode I
forgot moving the mouse, and when I was in the interface and control
mode I lost the cinematic experience"
could we then assume that an interface has more to do with the
exploration (and production?) of space - both computational, as in the
ro.me example, and physical (e.g. GPS and AR navigational tools) -
whereas the screen has more to do with representation (from cinema, to
advertising, TV, etc)?
To use the metaphor of a car, the dashboard is an interface, while the
windshield is a transparent screen that enframes a portion of
'reality'. However, soon we may be able to experience driving in this
way: http://www.youtube.com/watch?v=UjnbiaY1JCE
Could we then understand interfaces - with their focus on both
interaction and representation - as the paradigm underlying
contemporary technological developments?
Sorry to keep turning the conversation towards the concept of
interfaces, this will be my last take on the subject!
Thanks again
Laura
2012/7/11 Martin Rieser <martin.rieser at gmail.com>:
> Well, it is analagous to many games in that you can turn and view or walk
> through 3D scenes and to films in that the linear actions are unaffected by
> your interaction, but play out in front of you. I found I could enjoy both
> modes without a jump, but that does not mean that it is a seamless medium.
> The example is really to show the potential for HTML5 to develop these
> scenarios, which can easily be locked on to GPS data and projected
> dimensionally across real landscapes.
>
> Martin
>
>
> On Wed, Jul 11, 2012 at 9:36 AM, Mathias Fuchs
> <mathias.fuchs at creativegames.org.uk> wrote:
>>
>> Hi Martin,
>>
>> I just looked at the ro.me example you pointed us towards. My experience
>> was that I was switching from using the piece via screen mode or interface
>> mode. Once I was in the cinematic mode I forgot moving the mouse, and when I
>> was in the interface and control mode I lost the cinematic experience.
>> Is the dual character of such pieces then a to and from much more than a
>> synchronicity of screen and interface?
>>
>> Reminds me of 90ies Broadcasting experiments in Austria where you could
>> swap channels to get another viewpoint in a murder mystery.
>> The users did either enjoy the channel hopping or they just stayed on one
>> channel and version and watched and watched.
>>
>> Mathias on Rieser's
>>
>>> interactive cinema and online games, where the screen is both cinematic
>>> surface and interaction space-take
>>
>>
>> --
>> Dr. Mathias Fuchs
>> European Masters in Ludic Interfaces
>> The University of Salford
>> http://ludicinterfaces.com
>>
>> Vertr. Prof. Visuelles Denken und Wahrnehmen
>> Universität Potsdam, Institut für Künste und Medien
>> Am Neuen Palais, Haus 2, Zimmer 108
>>
>> Residential Address: Ratiborstrasse 18
>> 10999 Berlin, Germany
>> phone: +49 3092109654
>> mobile: +49 17677287011
>> http://creativegames.org.uk/
>>
>> _______________________________________________
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>
>
>
>
> --
> Martin Rieser
>
> Professor of Digital Creativity
> De Montfort University
> IOCT: Faculty of Art Design and Humanities
> The Gateway, Leicester LE1 9BH
> 44 +116 250 6578
>
>
> http://www.ioct.dmu.ac.uk
> http://www.mobileaudience.blogspot.com
> http://www.martinrieser.com
>
>
>
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