[-empyre-] Martin Rieser on Screen/Interface
Simon Biggs
simon at littlepig.org.uk
Fri Jul 13 00:28:29 EST 2012
But a key argument of the month's theme is that the screen is rarely just a screen anymore - that is no longer a window but an interface. This is part of what often makes the screen (inter)active. Interfaces are on topic, so don't stop now...
best
Simon
On 12 Jul 2012, at 14:17, Laura Lotti wrote:
> Dear Martin, Charlie, Mathias, Simone
>
> Thank you all for your comments on this matter.
>
> In accordance to what Mathias says:
>
> "My experience was that I was switching from using the piece via
> screen mode or interface mode. Once I was in the cinematic mode I
> forgot moving the mouse, and when I was in the interface and control
> mode I lost the cinematic experience"
>
> could we then assume that an interface has more to do with the
> exploration (and production?) of space - both computational, as in the
> ro.me example, and physical (e.g. GPS and AR navigational tools) -
> whereas the screen has more to do with representation (from cinema, to
> advertising, TV, etc)?
>
> To use the metaphor of a car, the dashboard is an interface, while the
> windshield is a transparent screen that enframes a portion of
> 'reality'. However, soon we may be able to experience driving in this
> way: http://www.youtube.com/watch?v=UjnbiaY1JCE
>
> Could we then understand interfaces - with their focus on both
> interaction and representation - as the paradigm underlying
> contemporary technological developments?
>
> Sorry to keep turning the conversation towards the concept of
> interfaces, this will be my last take on the subject!
>
> Thanks again
>
> Laura
>
>
> 2012/7/11 Martin Rieser <martin.rieser at gmail.com>:
>> Well, it is analagous to many games in that you can turn and view or walk
>> through 3D scenes and to films in that the linear actions are unaffected by
>> your interaction, but play out in front of you. I found I could enjoy both
>> modes without a jump, but that does not mean that it is a seamless medium.
>> The example is really to show the potential for HTML5 to develop these
>> scenarios, which can easily be locked on to GPS data and projected
>> dimensionally across real landscapes.
>>
>> Martin
>>
>>
>> On Wed, Jul 11, 2012 at 9:36 AM, Mathias Fuchs
>> <mathias.fuchs at creativegames.org.uk> wrote:
>>>
>>> Hi Martin,
>>>
>>> I just looked at the ro.me example you pointed us towards. My experience
>>> was that I was switching from using the piece via screen mode or interface
>>> mode. Once I was in the cinematic mode I forgot moving the mouse, and when I
>>> was in the interface and control mode I lost the cinematic experience.
>>> Is the dual character of such pieces then a to and from much more than a
>>> synchronicity of screen and interface?
>>>
>>> Reminds me of 90ies Broadcasting experiments in Austria where you could
>>> swap channels to get another viewpoint in a murder mystery.
>>> The users did either enjoy the channel hopping or they just stayed on one
>>> channel and version and watched and watched.
>>>
>>> Mathias on Rieser's
>>>
>>>> interactive cinema and online games, where the screen is both cinematic
>>>> surface and interaction space-take
>>>
>>>
>>> --
>>> Dr. Mathias Fuchs
>>> European Masters in Ludic Interfaces
>>> The University of Salford
>>> http://ludicinterfaces.com
>>>
>>> Vertr. Prof. Visuelles Denken und Wahrnehmen
>>> Universität Potsdam, Institut für Künste und Medien
>>> Am Neuen Palais, Haus 2, Zimmer 108
>>>
>>> Residential Address: Ratiborstrasse 18
>>> 10999 Berlin, Germany
>>> phone: +49 3092109654
>>> mobile: +49 17677287011
>>> http://creativegames.org.uk/
>>>
>>> _______________________________________________
>>> empyre forum
>>> empyre at lists.cofa.unsw.edu.au
>>> http://www.subtle.net/empyre
>>
>>
>>
>>
>> --
>> Martin Rieser
>>
>> Professor of Digital Creativity
>> De Montfort University
>> IOCT: Faculty of Art Design and Humanities
>> The Gateway, Leicester LE1 9BH
>> 44 +116 250 6578
>>
>>
>> http://www.ioct.dmu.ac.uk
>> http://www.mobileaudience.blogspot.com
>> http://www.martinrieser.com
>>
>>
>>
>> _______________________________________________
>> empyre forum
>> empyre at lists.cofa.unsw.edu.au
>> http://www.subtle.net/empyre
> _______________________________________________
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>
Simon Biggs
simon at littlepig.org.uk http://www.littlepig.org.uk/ @SimonBiggsUK skype: simonbiggsuk
s.biggs at ed.ac.uk Edinburgh College of Art, University of Edinburgh
http://www.eca.ac.uk/circle/ http://www.elmcip.net/ http://www.movingtargets.co.uk/
MSc by Research in Interdisciplinary Creative Practices
http://www.ed.ac.uk/studying/postgraduate/degrees?id=656&cw_xml=details.php
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