[-empyre-] Jean Genet and also This is what Occupy looks like - Nicholas Mirzoeff
rrdominguez2
rrdominguez at ucsd.edu
Fri Mar 16 00:05:01 EST 2012
hola all,
I thought that Nick's essay on #OWS linked nicely into the dialogue
about different modalities of skinning the city - as space, space as
history of power, and gaming (networks). I would also like to suggest
that reclaiming spaces and concepts - can be expanded to the gesture of
re-naming past/present/future, something that power often does "history
is written by the victor" style of making. Can one occupy a game that is
not a game under the signs of an Empire of Disorder and navigate toward
something more excessive than power, that re-places vertical power, with
a force greater than power, that redesigns the city, the country, the
borders and networks as something other. Which to me is part of impulse
at the heart of gestures like the one mentioned by Jean Genet in his
last book /Prisoner of Love/ where he describes a small park somewhere
in Jerusalem, where every year the Jewish communities gather to remember
a lost neighborhood among the trees and at the same time the Palestinian
communities also gather in that very same park, on the same day, and
trace out with red ribbons the lost buildings of the Palestinian
neighborhood that had also been erased from that area. Genet points out
that for a brief moment a state of minor simulation imagines both
communities living in a single space in the present/non-present and in
the non-past/un-future as a possibility. This then as a reclaiming of
the space and skinning its concentrated power-formation by some other
that is impossible and yet force that is more than - in the crossing of two
invisible ruins under the visible trees.
P.S. I took out the images below.
>>>>
This is what Occupy looks like
http://www.nicholasmirzoeff.com/O2012/2012/03/14/this-is-what-occupy-looks-like/
Posted on March 14, 2012
<http://www.nicholasmirzoeff.com/O2012/2012/03/14/this-is-what-occupy-looks-like/>
Axiomatic: to occupy is to place your body in space, there where it is
not supposed to be. That space is three-dimensional but multiply so.
Some of these can be evicted, some not. Some are not visible to the
empire. But we can see it because power visualizes what it imagines
history to be to itself. Let’s look around.
In the first instance, Occupy takes physical three-dimensional space in
urban environments. It is attention-generating because the populace in
global cities are highly regulated and policed. “Public” space is
subject to particularly dense control, meaning that (in the U. S.)
public-private spaces, where guaranteed access was the definition of
“public,” became the location of choice.
To occupy global city space is also to intervene in the highly-mediated
imaginary of “New York.” Citizen and professional media alike are so
densely configured and adept that actions taken by a relatively small
number of people receive immensely multiplied levels of attention. Thus
it seemed obvious to state power that removing those bodies from their
spaces would end Occupy.
There are multiple spaces available, however, in vertical and horizontal
configurations. Conceptually, the /horizontalidad/ of direct democracy
is challenged and displaced by the verticality of power and
neo-liberalism: and vice-versa. In their trilogy on /Empire/, Michael
Hardt and Antonio Negri give some useful ways of thinking about this
encounter. Borrowing from the ancient historian Polybius, they suggest
that the global empire can be understood as a pyramid with three levels:
monarchy, aristocracy and democracy. The monarch would be the United
States, the aristocracy would be the agents of globalized economics, and
democracy is associated with what they call the multitude.
Bringing this figure up to date, they adopt the image of the mainstream
foreign affairs commentator Joseph Nye, who suggests:
The agenda of world politics has become like a three-dimensional
chess game, in which one can win only by playing vertically as well
as horizontally.
His aim was to correct the Washington-speak idea of a “uni-polar” world
governed by the US, and replace it with three “boards” representing
“classical military interstate issues,” or war. This was placed above
the level of “interstate economic issues,” meaning the global economy.
Finally the whole rests on a base of “transnational issues, [where]
power is widely distributed and chaotically organized among state and
non-state actors.” In some ways, Nye has less respect for the level of
the multitude than Polybius but he does realize that power cannot be
exercised without its at least passive consent.
Let’s push this a bit harder. The game of /Raumschach/, literally “space
chess” or three-dimensional chess, was devised in 1908 by Ferdinand
Maack in Hamburg. He felt that as chess was a war game, it should now be
possible to represent aerial and submarine warfare as part of play. His
initial concept was for an 8x8x8 board that looked like this:
<http://www.nicholasmirzoeff.com/O2012/wp-content/uploads/2012/03/raumschach2.gif>
8x8x8 "space chess" in 1908
He refined this towering edifice to 5x5x5, the variant now mostly used
by the devotees of the game. Pieces can move in three-dimensions: a
rook, for example could move from top to bottom vertically, while a
knight could move two layers up and a square across. Players use the
standard pieces, plus two “unicorns” that can move from corner to
corner. The board looks like this:
<http://www.nicholasmirzoeff.com/O2012/wp-content/uploads/2012/03/Raumschach_graphic.png>
Raumschach 5x5x5
In short, let’s by all means think of the political as a
three-dimensional contest but be aware that it would have more than
three layers and the possibilities for interaction are very diverse.
Occupy geeks of a certain kind will already have this in mind:
<http://www.nicholasmirzoeff.com/O2012/wp-content/uploads/2012/03/spock-chess.jpg>
Spock plays 3-D chess against the computer in Star Trek
The future used to be imagined as a liberatory expansion into space of
all kinds. If in /Star Trek/, this expansion was hard to separate from
the colonial and Cold War projects of the U. S., the fans were always
able to imagine otherwise in slash fiction and other forms.
However, let’s follow Nye this far: the “top board” of global conflict
is the one now in chaos. The counterinsurgency doctrine launched with
such fanfare in 2006 stands revealed in Afghanistan as the imperialist
fantasy it always was–such is 3-D chess, a game of imperial imagination.
But with the “monarch” having lost control of the top, the game is now
open in a variety of ways.
Vertical power is not just exercised by states or interstate
organizations. In contrast to their usual emphasis on immaterial labor,
Hardt and Negri point out that
Extraction processes–oil, gas, and minerals–are the paradigmatic
industries of neoliberalism.
This “verticality” of this economic power is literal as well as
metaphorical: the rewards for mining fossil fuels and other raw
materials are spectacular. The sea level rise that results from the
resulting acceleration of climate change is by the same token a literal
and metaphorical verticality: only those in the “high places,” like the
Tyrel Corporation in /Bladerunner/, can and should survive.
The primary alternative available form of wealth increase in
overdeveloped nations at present is privatization and upwards wealth
distribution by means of regressive taxation and other measures. In
short, the verticalization of what had been made horizontal by political
action, such as the former attaining of free university education that
is now a market for private loans.
These are nonetheless relatively crass and unsubtle ways to play. If you
have sufficient pieces, they may gain an advantage, perhaps some
victories. But there are at least two, perhaps five, perhaps many more
levels at which our would-be hegemons are not playing because they can’t
see them.
Take the horizontalism of direct democracy. In this exchange, each
person consents to look and be seen at once. To authority, this exchange
is invisible. Formally, authority imagines itself as deploying the gaze
with its force of law in which we are the looked-at, the passive object.
In this view, direct democracy is just chaos.
By the same token, as I argued yesterday
<http://www.nicholasmirzoeff.com/O2012/2012/03/13/seeing-against-the-state/>,
there are always already spaces of the “primitive” where power is not
vertical, disrupting the arrangement of the “boards.” Such spaces are
equally invisible to authority because they are not part of its life
processes but they are nonetheless present, understood as ghosts,
spirits and specters. Indeed, there are places that, in the manner of
China Miéville, we might call crosshatched with other pasts, futures and
presents, intermittently visible.
On these horizontal levels, you can win the game by playing only
horizontally, or by cancelling certain vectors of the vertical by using
your “unicorns.” If the unicorn does not “exist,” that speaks to the
ways in which magic–understood here as that which exceeds the “rational
actor” theory of value–continues to be a real presence. Colonial power
always feared the magic of local religions because it knew that it
“worked,” meaning that it generated horizontal values and imaginaries,
as well as moves to negate the vertical.
That’s why the signs saying “Game Over” in Egypt seemed so right. But
this an odd game. You can checkmate the king only to find, like in the
horror movie, that it is back in mutant form. The same is true for both
sides. If empire has more power, its narrowness of vision means that
Occupy has, paradoxically, more space. Game on.
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