[-empyre-] Welcome to Week 3: Queer, feminist, and race-conscious games and game studies

Ricardo Miranda Zuniga ricardo at ambriente.com
Mon Mar 23 05:29:59 AEDT 2020


A personal favorite, more manifesto than scholarship:
Rise of the Videogame ZinestersHow Freaks, Normals, Amateurs, Artists,
Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking
Back an Art Formby Anna Anthropy
<https://www.sevenstories.com/authors/58-anna-anthropy>

On Sat, Mar 21, 2020 at 2:44 PM Chang, Edmond <change at ohio.edu> wrote:

> ----------empyre- soft-skinned space----------------------
> All,
>
> Since Tara Fickle is next week (and their great book *The Race Card)*, I
> also think it is useful to point to some other great feminist gaming, queer
> gaming, and games of color scholarship (just a scattering):
>
> Kishonna L. Gray: https://gws.uic.edu/profiles/gray-kishonna/
> particularly *Race, Gender, & Deviance in Xbox Live* (Routledge 2014
> https://www.routledge.com/Race-Gender-and-Deviance-in-Xbox-Live-Theoretical-Perspectives-from/Gray/p/book/9780323296496)
> and the recent *Woke Gaming* co-edited with David J. Leonard (UW Press
> 2018 https://uwapress.uw.edu/book/9780295744179/woke-gaming/)
>
> TreaAndrea Russworm:
> https://www.umass.edu/english/member/treaandrea-russworm (who coedited *Gaming
> Representation* with Jennifer Malkowski:
> http://www.iupress.indiana.edu/product_info.php?products_id=808575)
>
> Whitney Pow: https://www.whitneypow.com/ (really love their essay on
> *Curtain*: “Reaching Toward Home: Software Interface as Queer Orientation
> in the Video Game *Curtain*,” The Velvet Light Trap 81, no. 1 (Spring
> 2018): 43–56. https://muse.jhu.edu/article/686903)
>
> Elizabeth LaPensee: http://www.elizabethlapensee.com/ (great Indigenous
> scholar, artist, maker, who recently released *When Rivers Were Trails*
> (2019): https://indianlandtenure.itch.io/when-rivers-were-trails)
>
> Christopher Patterson, who has a new book out *Open World Empire*:
> https://nyupress.org/9781479802043/open-world-empire/
>
> Shira Chess: https://grady.uga.edu/faculty/shira-chess/ (*Ready Player
> Two*: https://www.upress.umn.edu/book-division/books/ready-player-two)
>
> Megan Condis: https://www.depts.ttu.edu/comc/faculty/faculty/mcondis.php
> (Gaming Masculinity:
> https://www.uipress.uiowa.edu/books/9781609385651/gaming-masculinity)
>
> There are a lot of great indie games rolling out every year (I can barely
> keep up with them, many of which hardly get any press beyond their
> immediate circles).  Since we all have COVID on our minds, here's a recent
> game from Chinese American designer Mike Ren: *Novel Containment*:
> https://mikeyren.itch.io/containment
>
> Sorry this is mostly pointing to resources and things to check out!  There
> are many more.  My brain is not quite in the composing space.  I am
> definitely interested in the growing attention (and deepening response to
> anti-feminist, anti-queer, anti-SJW backlashes of the recent years,
> particularly in gamedom and fandom and nerddom), and I hope to continue to
> add to those conversations and front lines.  One day my book will be out,
> too!
>
> Best,
> Ed
>
> _______________________________________________
> empyre forum
> empyre at lists.artdesign.unsw.edu.au
> http://empyre.library.cornell.edu
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