[-empyre-] Welcome to Week 3: Queer, feminist, and race-conscious games and game studies

Stirling Newberry stirling.newberry at gmail.com
Sun Mar 22 12:25:17 AEDT 2020


This is what being a writer is like, write, refine, revise. The real world
has people who do but it has people who document. I, too, miss the days of
yesteryear. But "Americans look forward with nostalgia." Now back to
Akutagawa.

On Sat, Mar 21, 2020 at 5:16 PM Chang, Edmond <change at ohio.edu> wrote:

> ----------empyre- soft-skinned space----------------------
> All,
>
> Since Tara Fickle is next week (and their great book *The Race Card)*, I
> also think it is useful to point to some other great feminist gaming, queer
> gaming, and games of color scholarship (just a scattering):
>
> Kishonna L. Gray: https://gws.uic.edu/profiles/gray-kishonna/
> particularly *Race, Gender, & Deviance in Xbox Live* (Routledge 2014
> https://www.routledge.com/Race-Gender-and-Deviance-in-Xbox-Live-Theoretical-Perspectives-from/Gray/p/book/9780323296496)
> and the recent *Woke Gaming* co-edited with David J. Leonard (UW Press
> 2018 https://uwapress.uw.edu/book/9780295744179/woke-gaming/)
>
> TreaAndrea Russworm:
> https://www.umass.edu/english/member/treaandrea-russworm (who coedited *Gaming
> Representation* with Jennifer Malkowski:
> http://www.iupress.indiana.edu/product_info.php?products_id=808575)
>
> Whitney Pow: https://www.whitneypow.com/ (really love their essay on
> *Curtain*: “Reaching Toward Home: Software Interface as Queer Orientation
> in the Video Game *Curtain*,” The Velvet Light Trap 81, no. 1 (Spring
> 2018): 43–56. https://muse.jhu.edu/article/686903)
>
> Elizabeth LaPensee: http://www.elizabethlapensee.com/ (great Indigenous
> scholar, artist, maker, who recently released *When Rivers Were Trails*
> (2019): https://indianlandtenure.itch.io/when-rivers-were-trails)
>
> Christopher Patterson, who has a new book out *Open World Empire*:
> https://nyupress.org/9781479802043/open-world-empire/
>
> Shira Chess: https://grady.uga.edu/faculty/shira-chess/ (*Ready Player
> Two*: https://www.upress.umn.edu/book-division/books/ready-player-two)
>
> Megan Condis: https://www.depts.ttu.edu/comc/faculty/faculty/mcondis.php
> (Gaming Masculinity:
> https://www.uipress.uiowa.edu/books/9781609385651/gaming-masculinity)
>
> There are a lot of great indie games rolling out every year (I can barely
> keep up with them, many of which hardly get any press beyond their
> immediate circles).  Since we all have COVID on our minds, here's a recent
> game from Chinese American designer Mike Ren: *Novel Containment*:
> https://mikeyren.itch.io/containment
>
> Sorry this is mostly pointing to resources and things to check out!  There
> are many more.  My brain is not quite in the composing space.  I am
> definitely interested in the growing attention (and deepening response to
> anti-feminist, anti-queer, anti-SJW backlashes of the recent years,
> particularly in gamedom and fandom and nerddom), and I hope to continue to
> add to those conversations and front lines.  One day my book will be out,
> too!
>
> Best,
> Ed
>
> _______________________________________________
> empyre forum
> empyre at lists.artdesign.unsw.edu.au
> http://empyre.library.cornell.edu
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