[-empyre-] playing vs productivity (and what does it has to do with videogames?)
Georg Russegger
georg.russegger at ufg.ac.at
Wed Dec 1 18:23:36 EST 2010
hello emypres!
my name is georg russegger from lthe european reseach group udic
interfaces and a friend (mathias fuchs) pointed me to your discussion.
the mail from Rafael was the first dipp in - sorry if i raise some
questions which might be arleady
solved here:
Rafael wrote: "...on an evolutionary basis."
thanks for the brilliant start!
is dualism helpful: playing vs. productivity. (it might be just a
catchy title)
wouldn't something linke "prdoductive playability" (i guess julian -
hi from austria - runs a blog with this title)
give the perspective on where play has its productive moments?
> high level social behaviour
would this be better off being called playing or gameplay?
at least how i understand it: game is a framed, rulebased and inter-re-
aktive set of possibilities but not the action-dimension itself.
if we talk ANT we can look hom much game fomentation there is in the
game-deliniation already implied.
video game for starting is a type of game - is this list about
videogaming - that would be pityful - because it is a higly complex
field
where some observations are harder to make than in general gameplay
sets.
i would rather take video games as examples but to do the whole
discussion based on this wiould be rather probelmatic.
> are videogames (now) still games?
why not? - maybe the STILL is important to answer...
put please make a clear statement why videogames are so special in
contrary to other games.
thank you
greetings
ge.org
On Nov 30, 2010, at 5:08 PM, Rafael Trindade wrote:
> Hey, folks,
>
> I am Rafael Trindade, and this is my first time at -empyre-. It's an
> honor, and a pleasure to be invited to this month's debate. Thank you.
>
> On the functionality of playing: I do agree with Simon Biggs.
> Playing is not aimless - or not essentially aimless. And we can
> discuss it on an evolutionary basis. I'm not sure, though, if it's a
> good idea to formulate the problem like this:
>
> > However, to sustain this argument it needs to be accepted that
> high level
> > social behaviour is genetically inherited.
>
> At least, not while we are talking about videogames and videogame
> cultures. It seems to me that the point is not which means should we
> use to approach games in general; we're talking about some high
> level social behaviour that happens to be called "games" (because
> they really are, yes), but differentiate themselves from another
> kinds of gaming not only because their mechanics and materiality,
> but also because of the sociocultural systems which they belong to.
>
> I'm not saying that videogames are ontologically different from
> other games (or are they? I don't know, maybe not), but sometimes I
> feel that the functions they perform are not necessarily the same.
> Even when I can relate one experience to another (arcades/gambling
> houses; "casual" games/crosswords and such; pokémon/cockfights;
> level-oriented games/tabletop RPGs, collections and everything OCD),
> I feel that
> maybe it's different. But I really don't know, I have never thought
> seriously about that.
>
> When they are competing in arcades or tournaments, players do want
> to win over their colleagues, but I sense that it's not about the
> competition. It's not even about bragging. It's about winning, in
> order to stay within the experience; to keep the thing going on. Of
> course it is cool to be the best, of course it's pretty ok to gain
> some respect; but people would go to arcades even if they are
> emptied out, just to enjoy their games; one cannot say the same
> about spitting contests and the like. It's not ontologically about
> the competition.
>
> It's already known that plot it's not an essential element of
> videogaming, one of the reasons given being the impatience shown by
> players at dialogues in arcades. I remember now a similar fact -
> that no one cares about Hall of Fame status. All the arcades
> champions are named AAA.
>
> But I'm not sure, maybe there are similar situations outside
> videogaming.
>
> I just wish to highlight Gabriel Menotti's question: are videogames
> (now) still games?
>
>
> Thanks, and regards,
> Rafael.
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