[-empyre-] culture, counter-culture and hardcore Farmville players
Julian Raul Kücklich
julian at kuecklich.de
Thu Dec 2 00:18:49 EST 2010
Am 30.11.2010 14:04, schrieb Gabriel Menotti:
> Hence, is gaming culture going mainstream in the same way that punk
> rock did? Does all this casual gaming represent the commodification of
> its dynamics and values?
>
> But wasn’t punk rock defined exactly by its technical crudeness? And
> aren’t arcade parlours commercial venues in the first place?
Interesting point. It's probably not very useful to compare gaming
culture to something like punk rock, because punk rock was based on an
anti-aesthetic which deliberately positioned itself against the
mainstream. Gaming culture was never positioned against anything else,
although it might have been antagonized by practitioners in other media.
What we see happening now is that "hardcore" gamers bemoan the
"sell-out" of games through increased accessibility and less demanding
gameplay, as typified by games such as FarmVille. So vis-a-vis
established gaming culture, social games are the new punk rock: easy to
produce, with much more emphasis on "spreadability" than gameplay, and
reaching out to audiences who would never pay 60 euros for a AAA console
game.
Julian.
dr julian raul kuecklich
http://playability.de
More information about the empyre
mailing list