[-empyre-] Punk and Games, messages by Julian and Gabriel
Mathias Fuchs
mathias.fuchs at creativegames.org.uk
Thu Dec 2 22:03:54 EST 2010
Videogames and Punk Music
There seem to be different opinions how "punk" early videogames were.
Julian suggests that "Gaming culture was never positioned against
anything else..." which I doubt. I can detect "against" on the level of
user-generations, jargon, embeddedness in a mediatic set-up, aesthetics,
and lifestyle.
Resemblances to Punk could be found in a preference of media that are
definitely not high-culture (Commodores and Ataris versus tv broadcast),
jargon (fragged, high-score, bots), geekyness as a lifestyle element.
When gamers refused to watch TV is was provocative agains a cherished
media environment that the parent generation identified with. Now it
worries the BBC, that gamers don't switch on Coronation Street.
There are even unpleasant similarities of gamers' opposition to the
establishment and punk opposition against the establishment. The Sex
Pistols' use of the swastika was a naive teen-age revolt against
moderate high-culture that reappeared in a lot of Nazi emblematic in
early videogames up to Wolfenstein.
"Strong language" is another thing that made videogame attractive and
opposed to the censored correct speech of the traditional media.
But also the generation divide and gender divide between 14 to 18 year
old boys and non-gamers could be interpreted as an enforced rebellious
act via cultural techniques (of jargon, lifestyle, fashion) and thereby
be acoounted for as "against".
Mathias
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