[-empyre-] Punk and Games, messages by Julian and Gabriel

David Griffiths dave at pawfal.org
Sun Dec 5 02:25:16 EST 2010


On Fri, 2010-12-03 at 22:02 -0800, Daniel Cook wrote:
> What of game journalists and academics?  What of the well spoken game
> developer?  Up until a few years ago, these were exceptions with
> almost zero power or influence. At best, it is misguided PR for a
> cultural ghetto. I've sat in the green lighting meeting at large
> publishers.  I've seen the market analysis of who buys games and why
> they buy them.  It is a bro's market to the core.  There is a reason
> we get a steady diet of thinly disguised games about shooting
> minorities (the Other) in the head.  The existing corporate machine
> exists to serve the real needs of the current audience.  The machine
> is working wonderfully and gamers are pleasantly satiated. 

This is quite a western angle on games - don't forget Nintendo. They
consistently show that the way forward is to make games for the rest of
us. Despite taking this to the bank in recent years (3 times more DS's
out there than iphones for example) their methods seem heretical in the
bro-world (not heard that term before - I like it).

I'm a subscriber to the theory that "casual games" as the bro-centric
world call them, are what computer games have really always been about. 

cheers,

dave




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