[-empyre-] pre-designed decay / gamifing the archive
Gabriel Menotti
gabriel.menotti at gmail.com
Sun Dec 19 00:50:42 EST 2010
“It's sort of unfortunate from a preservationist point of view, as it
would be desirable to try to minimize the number of strategies
employed to preserve games, but at this point I don't think there's a
one-size-fits-all strategy for keeping games alive.” [Jerome
McDonough]
Wouldn’t it be the case maybe of creating a self-adaptable / malleable
strategy of maintenance? Or incorporating it to the games themselves,
so that they have their own pre-designed form of decay (I mean,
historical persistence)?
In that sense, and considering that archives are themselves
socio-technical systems, could they be “gamified”? Would that
facilitate preservation? Or create another problem in the preservation
of the archive?
(I'm sorry, but I can't think of any examples of either case right
now. I invite you to speculate with me. =))
Best!
Menotti
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